Mercurial > hg > openttd
view src/unix.cpp @ 5668:3d6d9bff3dd8 draft
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
author | peter1138 <peter1138@openttd.org> |
---|---|
date | Sun, 14 Jan 2007 19:57:49 +0000 |
parents | 358c07fb3212 |
children | a9b2df5251d6 |
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/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "functions.h" #include "window.h" #include "string.h" #include "table/strings.h" #include "variables.h" #include <dirent.h> #include <unistd.h> #include <sys/stat.h> #include <time.h> #include <signal.h> #ifdef USE_HOMEDIR #include <pwd.h> #endif #if (defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L) || defined(__GLIBC__) #define HAS_STATVFS #endif #ifdef HAS_STATVFS #include <sys/statvfs.h> #endif #ifdef __MORPHOS__ #include <exec/types.h> ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;) // The system supplied definition of SIG_IGN does not match #undef SIG_IGN #define SIG_IGN (void (*)(int))1 #endif /* __MORPHOS__ */ #ifdef __AMIGA__ #warning add stack symbol to avoid that user needs to set stack manually (tokai) // ULONG __stack = #endif #if defined(__APPLE__) #if defined(WITH_SDL) //the mac implementation needs this file included in the same file as main() #include <SDL.h> #endif #endif bool FiosIsRoot(const char *path) { #if !defined(__MORPHOS__) && !defined(__AMIGAOS__) return path[1] == '\0'; #else /* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */ const char *s = strchr(path, ':'); return s[1] == '\0'; #endif } void FiosGetDrives(void) { return; } bool FiosGetDiskFreeSpace(const char *path, uint32 *tot) { uint32 free = 0; #ifdef HAS_STATVFS { struct statvfs s; if (statvfs(path, &s) != 0) return false; free = (uint64)s.f_frsize * s.f_bavail >> 20; } #endif if (tot != NULL) *tot = free; return true; } bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb) { char filename[MAX_PATH]; #if defined(__MORPHOS__) || defined(__AMIGAOS__) /* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */ if (FiosIsRoot(path)) { snprintf(filename, lengthof(filename), "%s:%s", path, ent->d_name); } else // XXX - only next line! #endif snprintf(filename, lengthof(filename), "%s" PATHSEP "%s", path, ent->d_name); if (stat(filename, sb) != 0) return false; return (ent->d_name[0] != '.'); // hidden file } #if defined(__BEOS__) || defined(__linux__) static void ChangeWorkingDirectory(char *exe) { char *s = strrchr(exe, '/'); if (s != NULL) { *s = '\0'; chdir(exe); *s = '/'; } } #endif void ShowInfo(const char *str) { fprintf(stderr, str); } void ShowOSErrorBox(const char *buf) { #if defined(__APPLE__) // this creates an NSAlertPanel with the contents of 'buf' // this is the native and nicest way to do this on OSX ShowMacDialog( buf, "See readme for more info\nMost likely you are missing files from the original TTD", "Quit" ); #else // all systems, but OSX fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf); #endif } #ifdef WITH_COCOA extern "C" void cocoaSetWorkingDirectory(void); extern "C" void cocoaSetupAutoreleasePool(void); extern "C" void cocoaReleaseAutoreleasePool(void); #endif int CDECL main(int argc, char* argv[]) { int ret; #ifdef WITH_COCOA cocoaSetupAutoreleasePool(); /* This is passed if we are launched by double-clicking */ if (argc >= 2 && strncmp(argv[1], "-psn", 4) == 0) { argv[1] = NULL; argc = 1; cocoaSetWorkingDirectory(); } #endif // change the working directory to enable doubleclicking in UIs #if defined(__BEOS__) || defined(__linux__) ChangeWorkingDirectory(argv[0]); #endif _random_seeds[1][1] = _random_seeds[1][0] = _random_seeds[0][1] = _random_seeds[0][0] = time(NULL); SeedMT(_random_seeds[0][1]); signal(SIGPIPE, SIG_IGN); ret = ttd_main(argc, argv); #ifdef WITH_COCOA cocoaReleaseAutoreleasePool(); #endif return ret; } void DeterminePaths(void) { char *s; _paths.game_data_dir = MallocT<char>(MAX_PATH); ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH); #if defined SECOND_DATA_DIR _paths.second_data_dir = MallocT<char>(MAX_PATH); ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH); #endif #if defined(USE_HOMEDIR) { const char *homedir = getenv("HOME"); if (homedir == NULL) { const struct passwd *pw = getpwuid(getuid()); if (pw != NULL) homedir = pw->pw_dir; } _paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR); } #else /* not defined(USE_HOMEDIR) */ _paths.personal_dir = MallocT<char>(MAX_PATH); ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH); // check if absolute or relative path s = strchr(_paths.personal_dir, '/'); // add absolute path if (s == NULL || _paths.personal_dir != s) { getcwd(_paths.personal_dir, MAX_PATH); s = strchr(_paths.personal_dir, 0); *s++ = '/'; ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH); } #endif /* defined(USE_HOMEDIR) */ s = strchr(_paths.personal_dir, 0); // append a / ? if (s[-1] != '/') strcpy(s, "/"); _paths.save_dir = str_fmt("%ssave", _paths.personal_dir); _paths.autosave_dir = str_fmt("%s/autosave", _paths.save_dir); _paths.scenario_dir = str_fmt("%sscenario", _paths.personal_dir); _paths.heightmap_dir = str_fmt("%sscenario/heightmap", _paths.personal_dir); _paths.gm_dir = str_fmt("%sgm/", _paths.game_data_dir); _paths.data_dir = str_fmt("%sdata/", _paths.game_data_dir); if (_config_file == NULL) _config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir); _highscore_file = str_fmt("%shs.dat", _paths.personal_dir); _log_file = str_fmt("%sopenttd.log", _paths.personal_dir); #if defined CUSTOM_LANG_DIR // sets the search path for lng files to the custom one _paths.lang_dir = MallocT<char>(MAX_PATH); ttd_strlcpy( _paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH); #else _paths.lang_dir = str_fmt("%slang/", _paths.game_data_dir); #endif // create necessary folders mkdir(_paths.personal_dir, 0755); mkdir(_paths.save_dir, 0755); mkdir(_paths.autosave_dir, 0755); mkdir(_paths.scenario_dir, 0755); mkdir(_paths.heightmap_dir, 0755); } bool InsertTextBufferClipboard(Textbuf *tb) { return false; } // multi os compatible sleep function #ifdef __AMIGA__ // usleep() implementation # include <devices/timer.h> # include <dos/dos.h> extern struct Device *TimerBase = NULL; extern struct MsgPort *TimerPort = NULL; extern struct timerequest *TimerRequest = NULL; #endif // __AMIGA__ void CSleep(int milliseconds) { #if !defined(__BEOS__) && !defined(__AMIGA__) usleep(milliseconds * 1000); #endif #ifdef __BEOS__ snooze(milliseconds * 1000); #endif #if defined(__AMIGA__) { ULONG signals; ULONG TimerSigBit = 1 << TimerPort->mp_SigBit; // send IORequest TimerRequest->tr_node.io_Command = TR_ADDREQUEST; TimerRequest->tr_time.tv_secs = (milliseconds * 1000) / 1000000; TimerRequest->tr_time.tv_micro = (milliseconds * 1000) % 1000000; SendIO((struct IORequest *)TimerRequest); if (!((signals = Wait(TimerSigBit | SIGBREAKF_CTRL_C)) & TimerSigBit) ) { AbortIO((struct IORequest *)TimerRequest); } WaitIO((struct IORequest *)TimerRequest); } #endif // __AMIGA__ } #ifdef WITH_ICONV #include <iconv.h> #include <errno.h> #include "debug.h" #define INTERNALCODE "UTF-8" /** Try and try to decipher the current locale from environmental * variables. MacOSX is hardcoded, other OS's are dynamic. If no suitable * locale can be found, don't do any conversion "" */ static const char *GetLocalCode(void) { #if defined(__APPLE__) return "UTF-8-MAC"; #else /* Strip locale (eg en_US.UTF-8) to only have UTF-8 */ const char *locale = GetCurrentLocale("LC_CTYPE"); if (locale != NULL) locale = strchr(locale, '.'); return (locale == NULL) ? "" : locale + 1; #endif } /** FYI: This is not thread-safe. * convert between locales, which from and which to is set in the calling * functions OTTD2FS() and FS2OTTD(). You should NOT use this function directly * NOTE: iconv was added in OSX 10.3. 10.2.x will still have the invalid char * issues. There aren't any easy fix for this */ static const char *convert_tofrom_fs(iconv_t convd, const char *name) { static char buf[1024]; /* Work around buggy iconv implementation where inbuf is wrongly typed as * non-const. Correct implementation is at * http://www.opengroup.org/onlinepubs/007908799/xsh/iconv.html */ #if defined (__GLIBC__) || defined (__GNU_LIBRARY__) char *inbuf = (char*)name; #else const char *inbuf = name; #endif char *outbuf = buf; size_t outlen = sizeof(buf) - 1; size_t inlen = strlen(name); ttd_strlcpy(outbuf, name, sizeof(buf)); iconv(convd, NULL, NULL, NULL, NULL); if (iconv(convd, &inbuf, &inlen, &outbuf, &outlen) == (size_t)(-1)) { DEBUG(misc, 0, "[iconv] error converting '%s'. Errno %d", name, errno); } *outbuf = '\0'; // FIX: invalid characters will abort conversion, but they shouldn't occur? return buf; } /** Convert from OpenTTD's encoding to that of the local environment * @param name pointer to a valid string that will be converted * @return pointer to a new stringbuffer that contains the converted string */ const char *OTTD2FS(const char *name) { static iconv_t convd = (iconv_t)(-1); if (convd == (iconv_t)(-1)) { const char *env = GetLocalCode(); convd = iconv_open(env, INTERNALCODE); if (convd == (iconv_t)(-1)) { DEBUG(misc, 0, "[iconv] conversion from codeset '%s' to '%s' unsupported", INTERNALCODE, env); return name; } } return convert_tofrom_fs(convd, name); } /** Convert to OpenTTD's encoding from that of the local environment * @param name pointer to a valid string that will be converted * @return pointer to a new stringbuffer that contains the converted string */ const char *FS2OTTD(const char *name) { static iconv_t convd = (iconv_t)(-1); if (convd == (iconv_t)(-1)) { const char *env = GetLocalCode(); convd = iconv_open(INTERNALCODE, env); if (convd == (iconv_t)(-1)) { DEBUG(misc, 0, "[iconv] conversion from codeset '%s' to '%s' unsupported", env, INTERNALCODE); return name; } } return convert_tofrom_fs(convd, name); } #else const char *FS2OTTD(const char *name) {return name;} const char *OTTD2FS(const char *name) {return name;} #endif /* WITH_ICONV */