view src/bridge_map.cpp @ 5668:3d6d9bff3dd8 draft

(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
author peter1138 <peter1138@openttd.org>
date Sun, 14 Jan 2007 19:57:49 +0000 (2007-01-14)
parents c44c070c5032
children 595dc16a6fd8
line wrap: on
line source
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "variables.h"


TileIndex GetBridgeEnd(TileIndex tile, DiagDirection dir)
{
	TileIndexDiff delta = TileOffsByDiagDir(dir);

	dir = ReverseDiagDir(dir);
	do {
		tile += delta;
	} while (!IsBridgeTile(tile) || GetBridgeRampDirection(tile) != dir);

	return tile;
}


TileIndex GetNorthernBridgeEnd(TileIndex t)
{
	return GetBridgeEnd(t, ReverseDiagDir(AxisToDiagDir(GetBridgeAxis(t))));
}


TileIndex GetSouthernBridgeEnd(TileIndex t)
{
	return GetBridgeEnd(t, AxisToDiagDir(GetBridgeAxis(t)));
}


TileIndex GetOtherBridgeEnd(TileIndex tile)
{
	assert(IsBridgeTile(tile));
	return GetBridgeEnd(tile, GetBridgeRampDirection(tile));
}

uint GetBridgeHeight(TileIndex t)
{
	uint h;
	Slope tileh = GetTileSlope(t, &h);
	uint f = GetBridgeFoundation(tileh, DiagDirToAxis(GetBridgeRampDirection(t)));

	// one height level extra if the ramp is on a flat foundation
	return
		h + TILE_HEIGHT +
		(IS_INT_INSIDE(f, 1, 15) ? TILE_HEIGHT : 0) +
		(IsSteepSlope(tileh) ? TILE_HEIGHT : 0);
}