view src/texteff.hpp @ 7493:2068a51c2e6c draft

(svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct.
author rubidium <rubidium@openttd.org>
date Thu, 30 Aug 2007 13:09:44 +0000
parents 6d47a125b016
children fb8b9c0b7cd3
line wrap: on
line source

/* $Id$ */

#ifndef TEXTEFF_HPP
#define TEXTEFF_HPP

/**
 * Text effect modes.
 */
enum TextEffectMode {
	TE_RISING, ///< Make the text effect slowly go upwards
	TE_STATIC, ///< Keep the text effect static

	INVALID_TE_ID = 0xFFFF,
};

typedef uint16 TextEffectID;

void MoveAllTextEffects();
TextEffectID AddTextEffect(StringID msg, int x, int y, uint16 duration, TextEffectMode mode);
void InitTextEffects();
void DrawTextEffects(DrawPixelInfo *dpi);
void UpdateTextEffect(TextEffectID effect_id, StringID msg);
void RemoveTextEffect(TextEffectID effect_id);

void InitChatMessage();
void DrawChatMessage();
void CDECL AddChatMessage(uint16 color, uint8 duration, const char *message, ...);
void UndrawChatMessage();

/* misc_gui.cpp */
TextEffectID ShowFillingPercent(int x, int y, int z, uint8 percent, StringID color);
void UpdateFillingPercent(TextEffectID te_id, uint8 percent, StringID color);
void HideFillingPercent(TextEffectID te_id);

#endif /* TEXTEFF_HPP */