Mercurial > hg > openttd
view src/newgrf_canal.cpp @ 8471:1e4ea519bfaf draft
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
author | peter1138 <peter1138@openttd.org> |
---|---|
date | Sat, 02 Feb 2008 09:28:43 +0000 |
parents | 2628bf7d5b77 |
children | ae0ec91bb55e |
line wrap: on
line source
/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "variables.h" #include "landscape.h" #include "debug.h" #include "newgrf.h" #include "newgrf_callbacks.h" #include "newgrf_commons.h" #include "newgrf_spritegroup.h" #include "newgrf_canal.h" #include "tile_map.h" #include "water_map.h" /** Table of canal 'feature' sprite groups */ WaterFeature _water_feature[CF_END]; /* Random bits and triggers are not supported for canals, so the following * three functions are stubs. */ static uint32 CanalGetRandomBits(const ResolverObject *object) { /* Return random bits only for water tiles, not station tiles */ return IsTileType(object->u.canal.tile, MP_WATER) ? GetWaterTileRandomBits(object->u.canal.tile) : 0; } static uint32 CanalGetTriggers(const ResolverObject *object) { return 0; } static void CanalSetTriggers(const ResolverObject *object, int triggers) { return; } static uint32 CanalGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available) { TileIndex tile = object->u.canal.tile; switch (variable) { case 0x80: return GetTileZ(tile) / TILE_HEIGHT; case 0x81: return GetTerrainType(tile); case 0x83: return GetWaterTileRandomBits(tile); } DEBUG(grf, 1, "Unhandled canal property 0x%02X", variable); *available = false; return 0; } static const SpriteGroup *CanalResolveReal(const ResolverObject *object, const SpriteGroup *group) { if (group->g.real.num_loaded == 0) return NULL; return group->g.real.loaded[0]; } static void NewCanalResolver(ResolverObject *res, TileIndex tile) { res->GetRandomBits = &CanalGetRandomBits; res->GetTriggers = &CanalGetTriggers; res->SetTriggers = &CanalSetTriggers; res->GetVariable = &CanalGetVariable; res->ResolveReal = &CanalResolveReal; res->u.canal.tile = tile; res->callback = CBID_NO_CALLBACK; res->callback_param1 = 0; res->callback_param2 = 0; res->last_value = 0; res->trigger = 0; res->reseed = 0; } SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile) { ResolverObject object; const SpriteGroup *group; NewCanalResolver(&object, tile); group = Resolve(_water_feature[feature].group, &object); if (group == NULL || group->type != SGT_RESULT) return 0; return group->g.result.sprite; }