Mercurial > hg > openttd
view src/table/unicode.h @ 6248:0789677a15a0 draft
(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
author | rubidium <rubidium@openttd.org> |
---|---|
date | Wed, 07 Mar 2007 12:11:48 +0000 |
parents | eabf4b86aed6 |
children | a285328d5ec6 |
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/* $Id$ */ struct DefaultUnicodeMapping { WChar code; ///< Unicode value byte key; ///< Character index of sprite }; /* Default unicode mapping table for sprite based glyphs. * This table allows us use unicode characters even though the glyphs don't * exist, or are in the wrong place, in the standard sprite fonts. * This is not used for FreeType rendering */ static DefaultUnicodeMapping _default_unicode_map[] = { { 0x010D, 0x63 }, /* Small letter c with caron */ { 0x0160, 0xA6 }, /* Capital letter s with caron */ { 0x0161, 0xA8 }, /* Small letter s with caron */ { 0x017E, 0xB8 }, /* Small letter z with caron */ { 0x20AC, 0xA4 }, /* Euro symbol */ };