Mercurial > hg > openttd
view vehicle_gui.h @ 5378:03582d19a51a draft
(svn r7563) -Fix (FS#468): removing towns in the scenario editor could leave subsidies with that town as source/destination, resulting in an assertion when displaying the Subsidies Window.
author | rubidium <rubidium@openttd.org> |
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date | Tue, 26 Dec 2006 15:28:11 +0000 |
parents | cdf09c2f959c |
children |
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/* $Id$ */ #ifndef VEHICLE_GUI_H #define VEHICLE_GUI_H #include "window.h" #include "vehicle.h" void DrawVehicleProfitButton(const Vehicle *v, int x, int y); void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order); void InitializeVehiclesGuiList(void); /* sorter stuff */ void RebuildVehicleLists(void); void ResortVehicleLists(void); #define PERIODIC_RESORT_DAYS 10 /* Vehicle List Window type flags */ enum { VLW_STANDARD = 0 << 8, VLW_SHARED_ORDERS = 1 << 8, VLW_STATION_LIST = 2 << 8, VLW_DEPOT_LIST = 3 << 8, VLW_MASK = 0x700, }; static inline bool ValidVLWFlags(uint16 flags) { return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST); } void PlayerVehWndProc(Window *w, WindowEvent *e); void DrawTrainEnginePurchaseInfo(int x, int y, uint w, EngineID engine_number); void DrawTrainWagonPurchaseInfo(int x, int y, uint w, EngineID engine_number); void DrawRoadVehPurchaseInfo(int x, int y, uint w, EngineID engine_number); void DrawAircraftPurchaseInfo(int x, int y, uint w, EngineID engine_number); void DrawShipPurchaseInfo(int x, int y, uint w, EngineID engine_number); void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection); void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection); void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection); void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection); void ShowBuildTrainWindow(TileIndex tile); void ShowBuildRoadVehWindow(TileIndex tile); void ShowBuildShipWindow(TileIndex tile); void ShowBuildVehicleWindow(TileIndex tile, byte type); void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v); uint ShowAdditionalText(int x, int y, uint w, EngineID engine); uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine); void ShowVehicleListWindow(PlayerID player, StationID station, byte vehicle_type); void ShowVehWithSharedOrders(Vehicle *v, byte vehicle_type); void ShowVehDepotOrders(PlayerID player, byte vehicle_type, TileIndex depot_tile); static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection) { switch (v->type) { case VEH_Train: DrawTrainImage(v, x, y, count, skip, selection); break; case VEH_Road: DrawRoadVehImage(v, x, y, selection); break; case VEH_Ship: DrawShipImage(v, x, y, selection); break; case VEH_Aircraft: DrawAircraftImage(v, x, y, selection); break; default: NOT_REACHED(); } } static inline byte GetVehicleListHeight(byte type) { return (type == VEH_Train || type == VEH_Road) ? 14 : 24; } #endif /* VEHICLE_GUI_H */