diff src/roadveh_cmd.cpp @ 9628:f1d95c5d5553 draft

(svn r13691) -Codechange: make it easier to determine whether a command is ran in the context of autoreplace or not
author smatz <smatz@openttd.org>
date Wed, 09 Jul 2008 20:55:47 +0000 (2008-07-09)
parents 8ac3cfc62291
children c3caa51b9888
line wrap: on
line diff
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -170,7 +170,7 @@
  * @param tile tile of depot where road vehicle is built
  * @param flags operation to perform
  * @param p1 bus/truck type being built (engine)
- * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
+ * @param p2 unused
  */
 CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 {
@@ -204,7 +204,7 @@
 	v = vl[0];
 
 	/* find the first free roadveh id */
-	unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_ROAD);
+	unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_ROAD);
 	if (unit_num > _settings_game.vehicle.max_roadveh)
 		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);