diff src/command.cpp @ 8306:ea2c123b3655 draft

(svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station
author smatz <smatz@openttd.org>
date Wed, 16 Jan 2008 01:18:15 +0000
parents 27c91897317f
children 1a90922472a6
line wrap: on
line diff
--- a/src/command.cpp
+++ b/src/command.cpp
@@ -20,6 +20,7 @@
 #include "debug.h"
 #include "player_func.h"
 #include "player_base.h"
+#include "signal_func.h"
 
 #include "table/strings.h"
 
@@ -642,6 +643,9 @@
 
 	SubtractMoneyFromPlayer(res2);
 
+	/* update signals if needed */
+	UpdateSignalsInBuffer();
+
 	if (IsLocalPlayer() && _game_mode != GM_EDITOR) {
 		if (res2.GetCost() != 0 && tile != 0) ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2.GetCost());
 		if (_additional_cash_required != 0) {