diff src/town_cmd.cpp @ 7849:e6ee8bfd9045 draft

(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered. -Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
author belugas <belugas@openttd.org>
date Sat, 10 Nov 2007 01:17:15 +0000 (2007-11-10)
parents 066ed17e3036
children 8dad3ff6a7a7
line wrap: on
line diff
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -43,6 +43,7 @@
 #include "misc/autoptr.hpp"
 #include "autoslope.h"
 #include "waypoint.h"
+#include "transparency.h"
 
 /* Initialize the town-pool */
 DEFINE_OLD_POOL_GENERIC(Town, Town)
@@ -183,10 +184,10 @@
 			dcts->height,
 			dcts->dz,
 			ti->z,
-			HASBIT(_transparent_opt, TO_HOUSES)
+			IsTransparencySet(TO_HOUSES)
 		);
 
-		if (HASBIT(_transparent_opt, TO_HOUSES)) return;
+		if (IsTransparencySet(TO_HOUSES)) return;
 	}
 
 	{