diff src/depot_gui.cpp @ 12877:e63af9c28034 draft

(svn r17369) -Codechange: make the depot, group and industry GUIs use the scrollbar wrappers
author rubidium <rubidium@openttd.org>
date Wed, 02 Sep 2009 07:36:39 +0000 (2009-09-02)
parents 6f97f7fe9a93
children 045a6264ea5b
line wrap: on
line diff
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -278,7 +278,7 @@
 				free_wagon = u->IsFreeWagon();
 
 				uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0;
-				DrawTrainImage(u, x + 24 + x_space, sprite_y - 1, this->sel, this->hscroll.cap - x_space, this->hscroll.pos);
+				DrawTrainImage(u, x + 24 + x_space, sprite_y - 1, this->sel, this->hscroll.GetCapacity() - x_space, this->hscroll.GetPosition());
 
 				/* Number of wagons relative to a standard length wagon (rounded up) */
 				SetDParam(0, (u->tcache.cached_total_length + 7) / 8);
@@ -349,10 +349,10 @@
 				max_width = max(max_width, width);
 			}
 			/* Always have 1 empty row, so people can change the setting of the train */
-			SetVScrollCount(this, this->vehicle_list.Length() + this->wagon_list.Length() + 1);
-			SetHScrollCount(this, max_width);
+			this->vscroll.SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1);
+			this->hscroll.SetCount(max_width);
 		} else {
-			SetVScrollCount(this, (this->vehicle_list.Length() + this->hscroll.cap - 1) / this->hscroll.cap);
+			this->vscroll.SetCount((this->vehicle_list.Length() + this->hscroll.GetCapacity() - 1) / this->hscroll.GetCapacity());
 		}
 
 		/* locate the depot struct */
@@ -367,7 +367,7 @@
 
 		this->DrawWidgets();
 
-		uint16 num = this->vscroll.pos * boxes_in_each_row;
+		uint16 num = this->vscroll.GetPosition() * boxes_in_each_row;
 		maxval = min(this->vehicle_list.Length(), num + (rows_in_display * boxes_in_each_row));
 
 		for (x = 2, y = 15; num < maxval; y += this->resize.step_height, x = 2) { // Draw the rows
@@ -380,7 +380,7 @@
 			}
 		}
 
-		maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll.pos * boxes_in_each_row) + (rows_in_display * boxes_in_each_row));
+		maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll.GetPosition() * boxes_in_each_row) + (rows_in_display * boxes_in_each_row));
 
 		/* draw the train wagons, that do not have an engine in front */
 		for (; num < maxval; num++, y += 14) {
@@ -413,15 +413,15 @@
 		} else {
 			xt = x / this->resize.step_width;
 			xm = x % this->resize.step_width;
-			if (xt >= this->hscroll.cap) return MODE_ERROR;
+			if (xt >= this->hscroll.GetCapacity()) return MODE_ERROR;
 
 			ym = (y - 14) % this->resize.step_height;
 		}
 
 		row = (y - 14) / this->resize.step_height;
-		if (row >= this->vscroll.cap) return MODE_ERROR;
+		if (row >= this->vscroll.GetCapacity()) return MODE_ERROR;
 
-		pos = ((row + this->vscroll.pos) * boxes_in_each_row) + xt;
+		pos = ((row + this->vscroll.GetPosition()) * boxes_in_each_row) + xt;
 
 		if ((int)(this->vehicle_list.Length() + this->wagon_list.Length()) <= pos) {
 			if (this->type == VEH_TRAIN) {
@@ -435,7 +435,7 @@
 
 		if ((int)this->vehicle_list.Length() > pos) {
 			*veh = this->vehicle_list[pos];
-			skip = this->hscroll.pos;
+			skip = this->hscroll.GetPosition();
 		} else {
 			pos -= this->vehicle_list.Length();
 			*veh = this->wagon_list[pos];
@@ -657,8 +657,8 @@
 		/* Resize the window according to the vehicle type */
 
 		/* Set the number of blocks in each direction */
-		this->vscroll.cap = _resize_cap[type][0];
-		this->hscroll.cap = _resize_cap[type][1];
+		this->vscroll.SetCapacity(_resize_cap[type][0]);
+		this->hscroll.SetCapacity(_resize_cap[type][1]);
 
 		/* Set the block size */
 		this->resize.step_width  = _block_sizes[type][0];
@@ -666,8 +666,8 @@
 
 		/* Enlarge the window to fit with the selected number of blocks of the selected size */
 		ResizeWindow(this,
-					_block_sizes[type][0] * this->hscroll.cap,
-					_block_sizes[type][1] * this->vscroll.cap);
+					_block_sizes[type][0] * this->hscroll.GetCapacity(),
+					_block_sizes[type][1] * this->vscroll.GetCapacity());
 
 		if (type == VEH_TRAIN) {
 			/* Make space for the horizontal scrollbar vertically, and the unit
@@ -684,8 +684,8 @@
 		this->SetupStringsForDepotWindow(type);
 
 		this->widget[DEPOT_WIDGET_MATRIX].data =
-			(this->vscroll.cap << MAT_ROW_START) // number of rows to draw on the background
-			+ ((type == VEH_TRAIN ? 1 : this->hscroll.cap) << MAT_COL_START); // number of boxes in each row. Trains always have just one
+			(this->vscroll.GetCapacity() << MAT_ROW_START) // number of rows to draw on the background
+			+ ((type == VEH_TRAIN ? 1 : this->hscroll.GetCapacity()) << MAT_COL_START); // number of boxes in each row. Trains always have just one
 
 
 		this->SetWidgetsHiddenState(type != VEH_TRAIN,
@@ -945,9 +945,9 @@
 
 	virtual void OnResize(Point delta)
 	{
-		this->vscroll.cap += delta.y / (int)this->resize.step_height;
-		this->hscroll.cap += delta.x / (int)this->resize.step_width;
-		this->widget[DEPOT_WIDGET_MATRIX].data = (this->vscroll.cap << MAT_ROW_START) + ((this->type == VEH_TRAIN ? 1 : this->hscroll.cap) << MAT_COL_START);
+		this->vscroll.UpdateCapacity(delta.y / (int)this->resize.step_height);
+		this->hscroll.UpdateCapacity(delta.x / (int)this->resize.step_width);
+		this->widget[DEPOT_WIDGET_MATRIX].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + ((this->type == VEH_TRAIN ? 1 : this->hscroll.GetCapacity()) << MAT_COL_START);
 		this->ResizeDepotButtons();
 	}