Mercurial > hg > openttd
diff src/openttd.cpp @ 10822:db2fdef51d46 draft
(svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Tue, 20 Jan 2009 01:32:06 +0000 |
parents | 0b7a4eee5b46 |
children | ee1bc768c051 |
line wrap: on
line diff
--- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -681,7 +681,7 @@ ParseConnectionString(¬_used, &port, debuglog_conn); if (port != NULL) rport = atoi(port); - NetworkStartDebugLog(debuglog_conn, rport); + NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport)); } #endif /* ENABLE_NETWORK */ @@ -728,7 +728,7 @@ LoadIntroGame(); _switch_mode = SM_NONE; - NetworkClientConnectGame(network_conn, rport); + NetworkClientConnectGame(NetworkAddress(network_conn, rport)); } } #endif /* ENABLE_NETWORK */ @@ -1219,7 +1219,7 @@ if (_network_reconnect > 0 && --_network_reconnect == 0) { /* This means that we want to reconnect to the last host * We do this here, because it means that the network is really closed */ - NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port); + NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); } /* Singleplayer */ StateGameLoop();