Mercurial > hg > openttd
diff src/train_cmd.cpp @ 8710:d087f1604050 draft
(svn r12384) -Fix (r2428): do not disconnect train when reversing, it may 'think' it is whole in a depot
author | smatz <smatz@openttd.org> |
---|---|
date | Wed, 19 Mar 2008 20:42:05 +0000 (2008-03-19) |
parents | 20434584b743 |
children | b5b3d75eb7db |
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--- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -52,7 +52,7 @@ #include "table/train_cmd.h" static bool TrainCheckIfLineEnds(Vehicle *v); -static void TrainController(Vehicle *v, bool update_image); +static void TrainController(Vehicle *v, Vehicle *nomove, bool update_image); static TileIndex TrainApproachingCrossingTile(const Vehicle *v); static const byte _vehicle_initial_x_fract[4] = {10, 8, 4, 8}; @@ -1735,17 +1735,9 @@ int differential = last->u.rail.cached_veh_length - base->u.rail.cached_veh_length; if (before) differential *= -1; - if (differential > 0) { - /* disconnect last car to make sure only this subset moves */ - Vehicle *tempnext = last->Next(); - last->SetNext(NULL); - - /* do not update images now because the wagons are disconnected - * and that could cause problems with NewGRFs */ - for (int i = 0; i < differential; i++) TrainController(first, false); - - last->SetNext(tempnext); - } + /* do not update images now + * negative differential will are handled in the second run */ + for (int i = 0; i < differential; i++) TrainController(first, last->Next(), false); base = first; first = first->Next(); @@ -2993,12 +2985,12 @@ return NULL; } -static void TrainController(Vehicle *v, bool update_image) +static void TrainController(Vehicle *v, Vehicle *nomove, bool update_image) { Vehicle *prev; /* For every vehicle after and including the given vehicle */ - for (prev = v->Previous(); v != NULL; prev = v, v = v->Next()) { + for (prev = v->Previous(); v != nomove; prev = v, v = v->Next()) { DiagDirection enterdir = DIAGDIR_BEGIN; bool update_signals_crossing = false; // will we update signals or crossing state? BeginVehicleMove(v); @@ -3554,7 +3546,7 @@ TrainCheckIfLineEnds(v); do { - TrainController(v, true); + TrainController(v, NULL, true); CheckTrainCollision(v); if (v->cur_speed <= 0x100) break;