Mercurial > hg > openttd
diff src/openttd.cpp @ 6935:cb7bc383a325 draft
(svn r10188) -Codechange: make it a little easier to load a savegame from the console:
-g <absolute path>
-g <relative path from current working directory>
-g <relative path from within the savegame directory>
author | rubidium <rubidium@openttd.org> |
---|---|
date | Sun, 17 Jun 2007 20:09:05 +0000 (2007-06-17) |
parents | bb43858bed10 |
children | b6cf3513b2c4 |
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--- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -860,7 +860,7 @@ _opt_ptr = &_opt; ResetGRFConfig(true); - if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, BASE_DIR)) { + if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) { LoadIntroGame(); ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0); } else { @@ -894,7 +894,7 @@ break; case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */ - if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, BASE_DIR)) { + if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) { _opt_ptr = &_opt; SetLocalPlayer(OWNER_NONE); @@ -910,7 +910,7 @@ break; case SM_SAVE: /* Save game */ - if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, BASE_DIR) != SL_OK) { + if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) { ShowErrorMessage(INVALID_STRING_ID, STR_4007_GAME_SAVE_FAILED, 0, 0); } else { DeleteWindowById(WC_SAVELOAD, 0);