Mercurial > hg > openttd
diff src/roadveh_cmd.cpp @ 7595:bb5f187ff5a7 draft
(svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Mon, 17 Sep 2007 04:23:03 +0000 |
parents | 200598005e58 |
children | 610b2a5d634a |
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--- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -179,11 +179,11 @@ if (HASBIT(GetRoadTypes(tile), ROADTYPE_TRAM) != HASBIT(EngInfo(p1)->misc_flags, EF_ROAD_TRAM)) return_cmd_error(STR_DEPOT_WRONG_DEPOT_TYPE); - uint num_vehicles = 1 + CountArticulatedParts(p1); + uint num_vehicles = 1 + CountArticulatedParts(p1, false); - /* Allow for the front and the articulated parts. */ - Vehicle **vl = (Vehicle**)alloca(sizeof(*vl) * num_vehicles); - memset(vl, 0, sizeof(*vl) * num_vehicles); + /* Allow for the front and the articulated parts, plus one to "terminate" the list. */ + Vehicle **vl = (Vehicle**)alloca(sizeof(*vl) * (num_vehicles + 1)); + memset(vl, 0, sizeof(*vl) * (num_vehicles + 1)); if (!Vehicle::AllocateList(vl, num_vehicles)) { return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);