Mercurial > hg > openttd
diff src/station_gui.cpp @ 12528:a8b8bcd7f03d draft
(svn r16965) -Codechange: use tile area instead of sets of variables for the station joiner code.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Sun, 26 Jul 2009 21:07:03 +0000 (2009-07-26) |
parents | becf2d0cf3d2 |
children | f24901a2ad84 |
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--- a/src/station_gui.cpp +++ b/src/station_gui.cpp @@ -1124,27 +1124,24 @@ * @param distant_join Search for adjacent stations (false) or stations fully * within station spread **/ -static const Station *FindStationsNearby(TileIndex tile, int w, int h, bool distant_join) +static const Station *FindStationsNearby(TileArea ta, bool distant_join) { - TileArea ctx; - ctx.tile = tile; - ctx.w = w; - ctx.h = h; + TileArea ctx = ta; _stations_nearby_list.Clear(); _deleted_stations_nearby.Clear(); /* Check the inside, to return, if we sit on another station */ - BEGIN_TILE_LOOP(t, w, h, tile) + BEGIN_TILE_LOOP(t, ta.w, ta.h, ta.tile) if (t < MapSize() && IsTileType(t, MP_STATION) && Station::IsValidID(GetStationIndex(t))) return Station::GetByTile(t); - END_TILE_LOOP(t, w, h, tile) + END_TILE_LOOP(t, ta.w, ta.h, ta.tile) /* Look for deleted stations */ const BaseStation *st; FOR_ALL_BASE_STATIONS(st) { if (Station::IsExpected(st) && !st->IsInUse() && st->owner == _local_company) { /* Include only within station spread (yes, it is strictly less than) */ - if (max(DistanceMax(tile, st->xy), DistanceMax(TILE_ADDXY(tile, w - 1, h - 1), st->xy)) < _settings_game.station.station_spread) { + if (max(DistanceMax(ta.tile, st->xy), DistanceMax(TILE_ADDXY(ta.tile, ta.w - 1, ta.h - 1), st->xy)) < _settings_game.station.station_spread) { TileAndStation *ts = _deleted_stations_nearby.Append(); ts->tile = st->xy; ts->station = st->index; @@ -1161,11 +1158,11 @@ /* Only search tiles where we have a chance to stay within the station spread. * The complete check needs to be done in the callback as we don't know the * extent of the found station, yet. */ - if (distant_join && min(w, h) >= _settings_game.station.station_spread) return NULL; - uint max_dist = distant_join ? _settings_game.station.station_spread - min(w, h) : 1; + if (distant_join && min(ta.w, ta.h) >= _settings_game.station.station_spread) return NULL; + uint max_dist = distant_join ? _settings_game.station.station_spread - min(ta.w, ta.h) : 1; - tile = TILE_ADD(ctx.tile, TileOffsByDir(DIR_N)); - CircularTileSearch(&tile, max_dist, w, h, AddNearbyStation, &ctx); + TileIndex tile = TILE_ADD(ctx.tile, TileOffsByDir(DIR_N)); + CircularTileSearch(&tile, max_dist, ta.w, ta.h, AddNearbyStation, &ctx); return NULL; } @@ -1203,21 +1200,17 @@ struct SelectStationWindow : Window { CommandContainer select_station_cmd; ///< Command to build new station - TileIndex tile; ///< Base tile of new station - int size_x; ///< Size in x direction of new station - int size_y; ///< Size in y direction of new station + TileArea area; ///< Location of new station - SelectStationWindow(const WindowDesc *desc, CommandContainer cmd, int w, int h) : + SelectStationWindow(const WindowDesc *desc, CommandContainer cmd, TileArea ta) : Window(desc, 0), select_station_cmd(cmd), - tile(cmd.tile), - size_x(w), - size_y(h) + area(ta) { this->vscroll.cap = 6; this->resize.step_height = 10; - FindStationsNearby(this->tile, this->size_x, this->size_y, true); + FindStationsNearby(this->area, true); this->FindWindowPlacementAndResize(desc); } @@ -1281,7 +1274,7 @@ virtual void OnInvalidateData(int data) { - FindStationsNearby(this->tile, this->size_x, this->size_y, true); + FindStationsNearby(this->area, true); this->SetDirty(); } }; @@ -1301,7 +1294,7 @@ * @param h Height of the to-be-built station * @return whether we need to show the station selection window. */ -static bool StationJoinerNeeded(CommandContainer cmd, int w, int h) +static bool StationJoinerNeeded(CommandContainer cmd, TileArea ta) { /* Only show selection if distant join is enabled in the settings */ if (!_settings_game.station.distant_join_stations) return false; @@ -1326,7 +1319,7 @@ /* Test for adjacent station or station below selection. * If adjacent-stations is disabled and we are building next to a station, do not show the selection window. * but join the other station immediatelly. */ - const Station *st = FindStationsNearby(cmd.tile, w, h, false); + const Station *st = FindStationsNearby(ta, false); return st == NULL && (_settings_game.station.adjacent_stations || _stations_nearby_list.Length() == 0); } @@ -1336,12 +1329,12 @@ * @param w Width of the to-be-built station * @param h Height of the to-be-built station */ -void ShowSelectStationIfNeeded(CommandContainer cmd, int w, int h) +void ShowSelectStationIfNeeded(CommandContainer cmd, TileArea ta) { - if (StationJoinerNeeded(cmd, w, h)) { + if (StationJoinerNeeded(cmd, ta)) { if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); if (BringWindowToFrontById(WC_SELECT_STATION, 0)) return; - new SelectStationWindow(&_select_station_desc, cmd, w, h); + new SelectStationWindow(&_select_station_desc, cmd, ta); } else { DoCommandP(&cmd); }