Mercurial > hg > openttd
diff src/train_cmd.cpp @ 11188:9e451d497d94 draft
(svn r15541) -Revert (r15399): 'v->cargo_type' is also used in other places, which cannot accept CT_INVALID.
-Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them.
-Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection.
-Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'.
Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects.
Note: It is intentional that you cannot control refittability by CB 36.
author | frosch <frosch@openttd.org> |
---|---|
date | Sat, 21 Feb 2009 12:52:41 +0000 (2009-02-21) |
parents | 7e9a1181206a |
children | 53a1238f53d5 e0ddd5124002 |
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--- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -265,7 +265,8 @@ } for (Vehicle *u = v; u != NULL; u = u->Next()) { - const RailVehicleInfo *rvi_u = RailVehInfo(u->engine_type); + const Engine *e_u = GetEngine(u->engine_type); + const RailVehicleInfo *rvi_u = &e_u->u.rail; if (!HasBit(EngInfo(u->engine_type)->misc_flags, EF_RAIL_TILTS)) train_can_tilt = false; @@ -326,7 +327,7 @@ } } - if (u->cargo_type == rvi_u->cargo_type && u->cargo_subtype == 0) { + if (e_u->CanCarryCargo() && u->cargo_type == e_u->GetDefaultCargoType() && u->cargo_subtype == 0) { /* Set cargo capacity if we've not been refitted */ u->cargo_cap = GetVehicleProperty(u, 0x14, rvi_u->capacity); } @@ -581,8 +582,12 @@ static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, DoCommandFlag flags) { - const RailVehicleInfo *rvi = RailVehInfo(engine); - CommandCost value(EXPENSES_NEW_VEHICLES, GetEngine(engine)->GetCost()); + const Engine *e = GetEngine(engine); + const RailVehicleInfo *rvi = &e->u.rail; + CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost()); + + /* Engines without valid cargo should not be available */ + if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR; if (flags & DC_QUERY_COST) return value; @@ -643,7 +648,7 @@ InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); } - v->cargo_type = rvi->cargo_type; + v->cargo_type = e->GetDefaultCargoType(); // v->cargo_subtype = 0; v->cargo_cap = rvi->capacity; v->value = value.GetCost(); @@ -733,6 +738,9 @@ const Engine *e = GetEngine(p1); CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost()); + /* Engines with CT_INVALID should not be available */ + if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR; + if (flags & DC_QUERY_COST) return value; /* Check if the train is actually being built in a depot belonging @@ -783,7 +791,7 @@ v->u.rail.track = TRACK_BIT_DEPOT; v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL; v->spritenum = rvi->image_index; - v->cargo_type = rvi->cargo_type; + v->cargo_type = e->GetDefaultCargoType(); // v->cargo_subtype = 0; v->cargo_cap = rvi->capacity; v->max_speed = rvi->max_speed; @@ -2015,7 +2023,8 @@ * some nice [Refit] button near each wagon. --pasky */ if (!CanRefitTo(v->engine_type, new_cid)) continue; - if (v->cargo_cap != 0) { + const Engine *e = GetEngine(v->engine_type); + if (e->CanCarryCargo()) { uint16 amount = CALLBACK_FAILED; if (HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_REFIT_CAPACITY)) { @@ -2032,13 +2041,12 @@ } if (amount == CALLBACK_FAILED) { // callback failed or not used, use default - const RailVehicleInfo *rvi = RailVehInfo(v->engine_type); - CargoID old_cid = rvi->cargo_type; + CargoID old_cid = e->GetDefaultCargoType(); /* normally, the capacity depends on the cargo type, a rail vehicle can * carry twice as much mail/goods as normal cargo, and four times as * many passengers */ - amount = rvi->capacity; + amount = e->u.rail.capacity; switch (old_cid) { case CT_PASSENGERS: break; case CT_MAIL: