diff src/main_gui.cpp @ 14230:95250f9a5035 draft

(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not. -Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
author rubidium <rubidium@openttd.org>
date Mon, 11 Jan 2010 18:46:09 +0000
parents 77bfe67f23bd
children a899d4e5ee1a
line wrap: on
line diff
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -43,10 +43,10 @@
 static int _rename_id = 1;
 static int _rename_what = -1;
 
-void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2)
+void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
 {
 #ifdef ENABLE_NETWORK
-	if (!success || !_settings_game.economy.give_money) return;
+	if (result.Failed() || !_settings_game.economy.give_money) return;
 
 	/* Inform the company of the action of one of it's clients (controllers). */
 	char msg[64];
@@ -112,9 +112,9 @@
 }
 
 
-void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2)
+void CcPlaySound10(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
 {
-	if (success) SndPlayTileFx(SND_12_EXPLOSION, tile);
+	if (result.Succeeded()) SndPlayTileFx(SND_12_EXPLOSION, tile);
 }
 
 #ifdef ENABLE_NETWORK