Mercurial > hg > openttd
diff src/network/network_gui.cpp @ 10696:7edccbb67398 draft
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
author | truebrain <truebrain@openttd.org> |
---|---|
date | Mon, 12 Jan 2009 17:11:45 +0000 (2009-01-12) |
parents | 592ae9307430 |
children | 44e71a85349d |
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--- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -1170,8 +1170,8 @@ const NetworkGameInfo *gi = &this->server->info; int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos; - /* Join button is disabled when no company is selected */ - this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_COMPANY); + /* Join button is disabled when no company is selected and for AI companies*/ + this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_COMPANY || GetLobbyCompanyInfo(this->company)->ai); /* Cannot start new company if there are too many */ this->SetWidgetDisabledState(NLWW_NEW, gi->companies_on >= gi->companies_max); /* Cannot spectate if there are too many spectators */