diff src/network/network_gui.cpp @ 10696:7edccbb67398 draft

(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
author truebrain <truebrain@openttd.org>
date Mon, 12 Jan 2009 17:11:45 +0000 (2009-01-12)
parents 592ae9307430
children 44e71a85349d
line wrap: on
line diff
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -1170,8 +1170,8 @@
 		const NetworkGameInfo *gi = &this->server->info;
 		int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos;
 
-		/* Join button is disabled when no company is selected */
-		this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_COMPANY);
+		/* Join button is disabled when no company is selected and for AI companies*/
+		this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_COMPANY || GetLobbyCompanyInfo(this->company)->ai);
 		/* Cannot start new company if there are too many */
 		this->SetWidgetDisabledState(NLWW_NEW, gi->companies_on >= gi->companies_max);
 		/* Cannot spectate if there are too many spectators */