Mercurial > hg > openttd
diff src/saveload.cpp @ 6499:771d2ce742ec draft
(svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
author | peter1138 <peter1138@openttd.org> |
---|---|
date | Fri, 20 Apr 2007 07:51:20 +0000 (2007-04-20) |
parents | 696f0e1b046e |
children | 8d5e25289267 |
line wrap: on
line diff
--- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -27,6 +27,7 @@ #include "network/network.h" #include "variables.h" #include <setjmp.h> +#include <list> extern const uint16 SAVEGAME_VERSION = 56; uint16 _sl_version; ///< the major savegame version identifier @@ -627,6 +628,61 @@ } } + +static uint ReferenceToInt(const void* obj, SLRefType rt); +static void* IntToReference(uint index, SLRefType rt); + + +/** + * Return the size in bytes of a list + * @param list The std::list to find the size of + */ +static inline size_t SlCalcListLen(const void *list) +{ + std::list<void *> *l = (std::list<void *> *) list; + + /* Each entry is saved as 2 bytes, plus 2 bytes are used for the length + * of the list */ + return l->size() * 2 + 2; +} + + +/** + * Save/Load a list. + * @param list The list being manipulated + * @param conv SLRefType type of the list (Vehicle *, Station *, etc) + */ +void SlList(void *list, SLRefType conv) +{ + /* Automatically calculate the length? */ + if (_sl.need_length != NL_NONE) { + SlSetLength(SlCalcListLen(list)); + /* Determine length only? */ + if (_sl.need_length == NL_CALCLENGTH) return; + } + + std::list<void *> *l = (std::list<void *> *) list; + + if (_sl.save) { + SlWriteUint16(l->size()); + + std::list<void *>::iterator iter; + for (iter = l->begin(); iter != l->end(); ++iter) { + void *ptr = *iter; + SlWriteUint16(ReferenceToInt(ptr, conv)); + } + } else { + uint length = SlReadUint16(); + + /* Load each reference and push to the end of the list */ + for (uint i = 0; i < length; i++) { + void *ptr = IntToReference(SlReadUint16(), conv); + l->push_back(ptr); + } + } +} + + /** Are we going to save this object or not? */ static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld) { @@ -675,6 +731,7 @@ case SL_REF: case SL_ARR: case SL_STR: + case SL_LST: /* CONDITIONAL saveload types depend on the savegame version */ if (!SlIsObjectValidInSavegame(sld)) break; @@ -683,6 +740,7 @@ case SL_REF: return SlCalcRefLen(); case SL_ARR: return SlCalcArrayLen(sld->length, sld->conv); case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld->length, sld->conv); + case SL_LST: return SlCalcListLen(GetVariableAddress(object, sld)); default: NOT_REACHED(); } break; @@ -694,10 +752,6 @@ } -static uint ReferenceToInt(const void* obj, SLRefType rt); -static void* IntToReference(uint index, SLRefType rt); - - bool SlObjectMember(void *ptr, const SaveLoad *sld) { VarType conv = GB(sld->conv, 0, 8); @@ -706,6 +760,7 @@ case SL_REF: case SL_ARR: case SL_STR: + case SL_LST: /* CONDITIONAL saveload types depend on the savegame version */ if (!SlIsObjectValidInSavegame(sld)) return false; if (SlSkipVariableOnLoad(sld)) return false; @@ -722,6 +777,7 @@ break; case SL_ARR: SlArray(ptr, sld->length, conv); break; case SL_STR: SlString(ptr, sld->length, conv); break; + case SL_LST: SlList(ptr, (SLRefType)conv); break; default: NOT_REACHED(); } break;