Mercurial > hg > openttd
diff src/depot_gui.cpp @ 8479:689d2708728a draft
(svn r12054) -Cleanup: Use VehicleType instead of byte for vehicle types...
author | peter1138 <peter1138@openttd.org> |
---|---|
date | Mon, 04 Feb 2008 11:28:12 +0000 |
parents | 2495310e220f |
children | 2880bcf43f14 |
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--- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -519,9 +519,11 @@ * Only use this if it's the same widget, that's used for more than one vehicle type and it needs different text/sprites * Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the widget array */ -static void SetupStringsForDepotWindow(Window *w, byte type) +static void SetupStringsForDepotWindow(Window *w, VehicleType type) { switch (type) { + default: NOT_REACHED(); + case VEH_TRAIN: w->widget[DEPOT_WIDGET_CAPTION].data = STR_8800_TRAIN_DEPOT; w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_TRAIN_TIP;