Mercurial > hg > openttd
diff src/road_map.h @ 8344:6312fafcfe47 draft
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
author | smatz <smatz@openttd.org> |
---|---|
date | Thu, 17 Jan 2008 20:41:33 +0000 |
parents | 87c85bb42d6f |
children | 6a75c42267d1 |
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--- a/src/road_map.h +++ b/src/road_map.h @@ -191,23 +191,26 @@ return AxisToTrackBits(OtherAxis(GetCrossingRoadAxis(tile))); } +static inline bool IsCrossingBarred(TileIndex t) +{ + assert(GetRoadTileType(t) == ROAD_TILE_CROSSING); + return HasBit(_m[t].m4, 5); +} + +static inline void SetCrossingBarred(TileIndex t, bool barred) +{ + assert(GetRoadTileType(t) == ROAD_TILE_CROSSING); + SB(_m[t].m4, 5, 1, barred); +} static inline void UnbarCrossing(TileIndex t) { - assert(GetRoadTileType(t) == ROAD_TILE_CROSSING); - ClrBit(_m[t].m4, 5); + SetCrossingBarred(t, false); } static inline void BarCrossing(TileIndex t) { - assert(GetRoadTileType(t) == ROAD_TILE_CROSSING); - SetBit(_m[t].m4, 5); -} - -static inline bool IsCrossingBarred(TileIndex t) -{ - assert(GetRoadTileType(t) == ROAD_TILE_CROSSING); - return HasBit(_m[t].m4, 5); + SetCrossingBarred(t, true); } #define IsOnDesert IsOnSnow