Mercurial > hg > openttd
diff src/newgrf_industries.h @ 7621:61a0e1c69855 draft
(svn r11151) -Codechange: add (partial) support for randomizing industry triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Sun, 23 Sep 2007 19:27:35 +0000 |
parents | 0ab2820a1e52 |
children | 4ea844b3d9f5 |
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--- a/src/newgrf_industries.h +++ b/src/newgrf_industries.h @@ -8,6 +8,16 @@ #include "industry.h" #include "newgrf_spritegroup.h" +/** When should the industry(tile) be triggered for random bits? */ +enum IndustryTrigger { + /** Triggered each tile loop */ + INDUSTRY_TRIGGER_TILELOOP_PROCESS = 1, + /** Triggered (whole industry) each 256 ticks */ + INDUSTRY_TRIGGER_256_TICKS = 2, + /** Triggered on cargo delivery */ + INDUSTRY_TRIGGER_CARGO_DELIVERY = 4, +}; + /* in newgrf_industry.cpp */ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available); uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile); @@ -19,10 +29,6 @@ IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id); /* in newgrf_industrytiles.cpp*/ -uint32 IndustryTileGetRandomBits(const ResolverObject *object); -uint32 IndustryTileGetTriggers(const ResolverObject *object); -void IndustryTileSetTriggers(const ResolverObject *object, int triggers); - uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index); #endif /* NEWGRF_INDUSTRIES_H */