Mercurial > hg > openttd
diff src/openttd.cpp @ 6574:311a49fa8d46 draft
(svn r9785) -Fix (r942, FS#765): only non dedicated servers can't have 0 players
author | glx <glx@openttd.org> |
---|---|
date | Fri, 04 May 2007 22:45:37 +0000 (2007-05-04) |
parents | 838badc858d3 |
children | afa528378bda |
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--- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1295,8 +1295,8 @@ /* If Load Scenario / New (Scenario) Game is used, * a player does not exist yet. So create one here. * 1 exeption: network-games. Those can have 0 players - * But this exeption is not true for network_servers! */ - if (!_players[0].is_active && (!_networking || (_networking && _network_server))) + * But this exeption is not true for non dedicated network_servers! */ + if (!_players[0].is_active && (!_networking || (_networking && _network_server && !_network_dedicated))) DoStartupNewPlayer(false); DoZoomInOutWindow(ZOOM_NONE, w); // update button status