diff src/openttd.cpp @ 6574:311a49fa8d46 draft

(svn r9785) -Fix (r942, FS#765): only non dedicated servers can't have 0 players
author glx <glx@openttd.org>
date Fri, 04 May 2007 22:45:37 +0000 (2007-05-04)
parents 838badc858d3
children afa528378bda
line wrap: on
line diff
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1295,8 +1295,8 @@
 	/* If Load Scenario / New (Scenario) Game is used,
 	 *  a player does not exist yet. So create one here.
 	 * 1 exeption: network-games. Those can have 0 players
-	 *   But this exeption is not true for network_servers! */
-	if (!_players[0].is_active && (!_networking || (_networking && _network_server)))
+	 *   But this exeption is not true for non dedicated network_servers! */
+	if (!_players[0].is_active && (!_networking || (_networking && _network_server && !_network_dedicated)))
 		DoStartupNewPlayer(false);
 
 	DoZoomInOutWindow(ZOOM_NONE, w); // update button status