comparison src/openttd.cpp @ 8029:d9a4375b24c0 draft

(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals.
author rubidium <rubidium@openttd.org>
date Fri, 07 Dec 2007 21:14:54 +0000
parents f28e9c06e122
children 99ade4087f55
comparison
equal deleted inserted replaced
8028:936ad1eb1c04 8029:d9a4375b24c0
2201 SetTileOwner(t, OWNER_NONE); 2201 SetTileOwner(t, OWNER_NONE);
2202 } 2202 }
2203 } 2203 }
2204 } 2204 }
2205 2205
2206 /*
2207 * Add the 'previous' owner to the ship depots so we can reset it with
2208 * the correct values when it gets destroyed. This prevents that
2209 * someone can remove canals owned by somebody else and it prevents
2210 * making floods using the removal of ship depots.
2211 */
2212 if (CheckSavegameVersion(83)) {
2213 for (TileIndex t = 0; t < map_size; t++) {
2214 if (IsTileType(t, MP_WATER) && IsShipDepot(t)) {
2215 _m[t].m4 = (TileHeight(t) == 0) ? OWNER_WATER : OWNER_NONE;
2216 }
2217 }
2218 }
2219
2206 if (CheckSavegameVersion(74)) { 2220 if (CheckSavegameVersion(74)) {
2207 Station *st; 2221 Station *st;
2208 FOR_ALL_STATIONS(st) { 2222 FOR_ALL_STATIONS(st) {
2209 for (CargoID c = 0; c < NUM_CARGO; c++) { 2223 for (CargoID c = 0; c < NUM_CARGO; c++) {
2210 st->goods[c].last_speed = 0; 2224 st->goods[c].last_speed = 0;