Mercurial > hg > openttd
annotate src/intro_gui.cpp @ 6500:ad8ea1f30c99 draft
(svn r9683) -Fix [FS#423]: improved loading does not use a huge amount of processing power anymore when having a lot of trains.
author | rubidium <rubidium@openttd.org> |
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date | Fri, 20 Apr 2007 08:00:30 +0000 |
parents | 96b1652c6011 |
children | bf735c6cd747 |
rev | line source |
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5584
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1 /* $Id$ */ |
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2 |
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3 /** @file intro_gui.cpp */ |
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4 |
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5 #include "stdafx.h" |
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6 #include "openttd.h" |
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7 #include "table/strings.h" |
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8 #include "table/sprites.h" |
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9 #include "functions.h" |
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10 #include "window.h" |
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11 #include "gui.h" |
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12 #include "gfx.h" |
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13 #include "player.h" |
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14 #include "network/network.h" |
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15 #include "variables.h" |
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16 #include "settings.h" |
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17 #include "heightmap.h" |
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18 #include "genworld.h" |
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19 #include "network/network_gui.h" |
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20 #include "newgrf.h" |
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21 |
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22 static const Widget _select_game_widgets[] = { |
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23 { WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL}, |
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24 { WWT_PANEL, RESIZE_NONE, 13, 0, 335, 14, 194, 0x0, STR_NULL}, |
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25 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, |
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26 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME}, |
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27 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, |
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28 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_PLAY_HEIGHTMAP, STR_PLAY_HEIGHTMAP_HINT}, |
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(svn r8512) -Codechange: From the intro window enter the scenario editor. From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better.
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29 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 58, 69, STR_SCENARIO_EDITOR, STR_02FE_CREATE_A_CUSTOMIZED_GAME}, |
5584
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30 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 58, 69, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME}, |
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31 |
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32 { WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 77, 131, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, |
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33 { WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 77, 131, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, |
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34 { WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 77, 131, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, |
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35 { WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 77, 131, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE}, |
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36 |
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37 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 139, 150, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, |
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38 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 139, 150, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, |
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39 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 157, 168, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, |
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40 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL}, |
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41 |
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42 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 104, 231, 175, 186, STR_0304_QUIT, STR_0305_QUIT_OPENTTD}, |
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43 { WIDGETS_END}, |
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44 }; |
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45 |
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46 static inline void SetNewLandscapeType(byte landscape) |
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47 { |
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48 _opt_newgame.landscape = landscape; |
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49 InvalidateWindowClasses(WC_SELECT_GAME); |
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50 } |
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51 |
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52 static void SelectGameWndProc(Window *w, WindowEvent *e) |
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53 { |
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54 switch (e->event) { |
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55 case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 8); break; |
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56 |
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57 case WE_PAINT: |
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58 SetWindowWidgetLoweredState(w, 8, _opt_newgame.landscape == LT_TEMPERATE); |
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59 SetWindowWidgetLoweredState(w, 9, _opt_newgame.landscape == LT_ARCTIC); |
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60 SetWindowWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_TROPIC); |
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61 SetWindowWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_TOYLAND); |
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62 SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level); |
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63 DrawWindowWidgets(w); |
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64 break; |
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65 |
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66 case WE_CLICK: |
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67 switch (e->we.click.widget) { |
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68 case 2: ShowGenerateLandscape(); break; |
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69 case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; |
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70 case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; |
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71 case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; |
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72 case 6: StartScenarioEditor(); break; |
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73 case 7: |
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74 if (!_network_available) { |
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75 ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); |
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76 } else { |
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77 ShowNetworkGameWindow(); |
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78 } |
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79 break; |
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80 case 8: case 9: case 10: case 11: |
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81 RaiseWindowWidget(w, _opt_newgame.landscape + 8); |
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82 SetNewLandscapeType(e->we.click.widget - 8); |
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83 break; |
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84 case 12: ShowGameOptions(); break; |
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85 case 13: ShowGameDifficulty(); break; |
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86 case 14: ShowPatchesSelection(); break; |
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87 case 15: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break; |
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88 case 16: HandleExitGameRequest(); break; |
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89 } |
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90 break; |
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91 } |
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92 } |
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93 |
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94 static const WindowDesc _select_game_desc = { |
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95 WDP_CENTER, WDP_CENTER, 336, 195, |
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96 WC_SELECT_GAME, WC_NONE, |
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97 WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, |
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98 _select_game_widgets, |
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99 SelectGameWndProc |
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100 }; |
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101 |
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102 void ShowSelectGameWindow() |
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103 { |
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104 AllocateWindowDesc(&_select_game_desc); |
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105 } |
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106 |
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107 static void AskExitGameCallback(Window *w, bool confirmed) |
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108 { |
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109 if (confirmed) _exit_game = true; |
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110 } |
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111 |
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112 void AskExitGame() |
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113 { |
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114 #if defined(_WIN32) |
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115 SetDParam(0, STR_0133_WINDOWS); |
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116 #elif defined(__APPLE__) |
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117 SetDParam(0, STR_0135_OSX); |
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118 #elif defined(__BEOS__) |
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119 SetDParam(0, STR_OSNAME_BEOS); |
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120 #elif defined(__MORPHOS__) |
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121 SetDParam(0, STR_OSNAME_MORPHOS); |
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122 #elif defined(__AMIGA__) |
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123 SetDParam(0, STR_OSNAME_AMIGAOS); |
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124 #elif defined(__OS2__) |
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125 SetDParam(0, STR_OSNAME_OS2); |
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126 #elif defined(SUNOS) |
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127 SetDParam(0, STR_OSNAME_SUNOS); |
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128 #else |
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129 SetDParam(0, STR_0134_UNIX); |
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130 #endif |
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131 ShowQuery( |
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132 STR_00C7_QUIT, |
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133 STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, |
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134 NULL, |
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135 AskExitGameCallback |
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136 ); |
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137 } |
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138 |
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139 |
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140 static void AskExitToGameMenuCallback(Window *w, bool confirmed) |
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141 { |
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142 if (confirmed) _switch_mode = SM_MENU; |
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143 } |
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144 |
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145 void AskExitToGameMenu() |
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146 { |
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147 ShowQuery( |
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148 STR_0161_QUIT_GAME, |
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149 (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY, |
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150 NULL, |
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151 AskExitToGameMenuCallback |
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152 ); |
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153 } |