Mercurial > hg > openttd
annotate src/intro_gui.cpp @ 8015:7ce9b4fdf0dc draft
(svn r11575) -Fix [FS#1502]: widget numbers of StationViewWindow were incorrect at some places
author | smatz <smatz@openttd.org> |
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date | Wed, 05 Dec 2007 16:55:33 +0000 |
parents | d109780d515b |
children | 47b1794a7eca |
rev | line source |
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5584
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1 /* $Id$ */ |
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2 |
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3 /** @file intro_gui.cpp */ |
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4 |
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5 #include "stdafx.h" |
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6 #include "openttd.h" |
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7 #include "table/strings.h" |
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8 #include "strings.h" |
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9 #include "table/sprites.h" |
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10 #include "functions.h" |
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11 #include "window.h" |
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12 #include "gui.h" |
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13 #include "gfx.h" |
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14 #include "player.h" |
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15 #include "network/network.h" |
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16 #include "variables.h" |
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17 #include "settings.h" |
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18 #include "heightmap.h" |
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19 #include "genworld.h" |
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20 #include "network/network_gui.h" |
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21 #include "newgrf.h" |
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22 |
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23 static const Widget _select_game_widgets[] = { |
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24 { WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL}, |
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25 { WWT_PANEL, RESIZE_NONE, 13, 0, 335, 14, 194, 0x0, STR_NULL}, |
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26 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, |
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27 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME}, |
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28 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, |
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29 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_PLAY_HEIGHTMAP, STR_PLAY_HEIGHTMAP_HINT}, |
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(svn r8512) -Codechange: From the intro window enter the scenario editor. From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better.
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30 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 58, 69, STR_SCENARIO_EDITOR, STR_02FE_CREATE_A_CUSTOMIZED_GAME}, |
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31 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 58, 69, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME}, |
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32 |
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33 { WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 77, 131, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, |
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34 { WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 77, 131, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, |
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35 { WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 77, 131, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, |
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36 { WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 77, 131, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE}, |
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37 |
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38 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 139, 150, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, |
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39 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 139, 150, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, |
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40 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 157, 168, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, |
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41 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL}, |
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42 |
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43 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 104, 231, 175, 186, STR_0304_QUIT, STR_0305_QUIT_OPENTTD}, |
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44 { WIDGETS_END}, |
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45 }; |
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46 |
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47 static inline void SetNewLandscapeType(byte landscape) |
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48 { |
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49 _opt_newgame.landscape = landscape; |
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50 InvalidateWindowClasses(WC_SELECT_GAME); |
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51 } |
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52 |
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53 static void SelectGameWndProc(Window *w, WindowEvent *e) |
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54 { |
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55 switch (e->event) { |
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56 case WE_CREATE: w->LowerWidget(_opt_newgame.landscape + 8); break; |
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57 |
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58 case WE_PAINT: |
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59 w->SetWidgetLoweredState(8, _opt_newgame.landscape == LT_TEMPERATE); |
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60 w->SetWidgetLoweredState(9, _opt_newgame.landscape == LT_ARCTIC); |
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61 w->SetWidgetLoweredState(10, _opt_newgame.landscape == LT_TROPIC); |
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62 w->SetWidgetLoweredState(11, _opt_newgame.landscape == LT_TOYLAND); |
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63 SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level); |
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64 DrawWindowWidgets(w); |
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65 break; |
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66 |
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67 case WE_CLICK: |
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68 #ifdef ENABLE_NETWORK |
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69 /* Do not create a network server when you (just) have closed one of the game |
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70 * creation/load windows for the network server. */ |
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71 if (2 <= e->we.click.widget && e->we.click.widget <= 6) _is_network_server = false; |
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72 #endif /* ENABLE_NETWORK */ |
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73 |
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74 switch (e->we.click.widget) { |
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75 case 2: ShowGenerateLandscape(); break; |
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76 case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; |
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77 case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; |
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78 case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; |
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79 case 6: StartScenarioEditor(); break; |
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80 case 7: |
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81 if (!_network_available) { |
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82 ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); |
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83 } else { |
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84 ShowNetworkGameWindow(); |
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85 } |
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86 break; |
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87 case 8: case 9: case 10: case 11: |
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88 w->RaiseWidget(_opt_newgame.landscape + 8); |
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89 SetNewLandscapeType(e->we.click.widget - 8); |
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90 break; |
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91 case 12: ShowGameOptions(); break; |
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92 case 13: ShowGameDifficulty(); break; |
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93 case 14: ShowPatchesSelection(); break; |
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94 case 15: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break; |
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95 case 16: HandleExitGameRequest(); break; |
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96 } |
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97 break; |
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98 } |
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99 } |
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100 |
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101 static const WindowDesc _select_game_desc = { |
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102 WDP_CENTER, WDP_CENTER, 336, 195, 336, 195, |
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103 WC_SELECT_GAME, WC_NONE, |
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104 WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, |
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105 _select_game_widgets, |
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106 SelectGameWndProc |
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107 }; |
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108 |
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109 void ShowSelectGameWindow() |
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110 { |
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111 AllocateWindowDesc(&_select_game_desc); |
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112 } |
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113 |
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114 static void AskExitGameCallback(Window *w, bool confirmed) |
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115 { |
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116 if (confirmed) _exit_game = true; |
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117 } |
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118 |
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119 void AskExitGame() |
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120 { |
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121 #if defined(_WIN32) |
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122 SetDParam(0, STR_0133_WINDOWS); |
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123 #elif defined(__APPLE__) |
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124 SetDParam(0, STR_0135_OSX); |
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125 #elif defined(__BEOS__) |
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126 SetDParam(0, STR_OSNAME_BEOS); |
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127 #elif defined(__MORPHOS__) |
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128 SetDParam(0, STR_OSNAME_MORPHOS); |
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129 #elif defined(__AMIGA__) |
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130 SetDParam(0, STR_OSNAME_AMIGAOS); |
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131 #elif defined(__OS2__) |
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132 SetDParam(0, STR_OSNAME_OS2); |
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133 #elif defined(SUNOS) |
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134 SetDParam(0, STR_OSNAME_SUNOS); |
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135 #else |
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136 SetDParam(0, STR_0134_UNIX); |
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137 #endif |
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138 ShowQuery( |
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139 STR_00C7_QUIT, |
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140 STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, |
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141 NULL, |
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142 AskExitGameCallback |
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143 ); |
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144 } |
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145 |
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146 |
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147 static void AskExitToGameMenuCallback(Window *w, bool confirmed) |
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148 { |
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149 if (confirmed) _switch_mode = SM_MENU; |
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150 } |
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151 |
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152 void AskExitToGameMenu() |
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153 { |
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154 ShowQuery( |
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155 STR_0161_QUIT_GAME, |
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156 (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY, |
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157 NULL, |
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158 AskExitToGameMenuCallback |
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159 ); |
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160 } |