Mercurial > hg > openttd
annotate src/unmovable_cmd.cpp @ 6491:696f0e1b046e draft
(svn r9672) -Cleanup: lots of coding style fixes around operands.
author | rubidium <rubidium@openttd.org> |
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date | Wed, 18 Apr 2007 22:10:36 +0000 |
parents | 17fdaec13730 |
children | 6984c0dbbb07 |
rev | line source |
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1 /* $Id$ */ |
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2 |
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3 /** @file unmovable_cmd.cpp */ |
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4 |
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5 #include "stdafx.h" |
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6 #include "openttd.h" |
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7 #include "table/strings.h" |
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8 #include "table/sprites.h" |
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9 #include "functions.h" |
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10 #include "landscape.h" |
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11 #include "map.h" |
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12 #include "tile.h" |
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13 #include "command.h" |
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14 #include "viewport.h" |
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15 #include "player.h" |
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16 #include "gui.h" |
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17 #include "station.h" |
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18 #include "economy.h" |
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19 #include "town.h" |
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20 #include "sprite.h" |
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21 #include "unmovable_map.h" |
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22 #include "variables.h" |
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23 #include "table/unmovable_land.h" |
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24 #include "genworld.h" |
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25 #include "bridge.h" |
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26 |
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27 /** Destroy a HQ. |
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28 * During normal gameplay you can only implicitely destroy a HQ when you are |
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29 * rebuilding it. Otherwise, only water can destroy it. |
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30 * @param pid Player requesting the destruction of his HQ |
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31 * @param flags docommand flags of calling function |
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32 * @return cost of the operation |
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33 */ |
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34 static int32 DestroyCompanyHQ(PlayerID pid, uint32 flags) |
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35 { |
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36 Player* p = GetPlayer(pid); |
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37 |
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38 SET_EXPENSES_TYPE(EXPENSES_PROPERTY); |
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39 |
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40 if (flags & DC_EXEC) { |
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41 TileIndex t = p->location_of_house; |
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42 |
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43 DoClearSquare(t + TileDiffXY(0, 0)); |
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44 DoClearSquare(t + TileDiffXY(0, 1)); |
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45 DoClearSquare(t + TileDiffXY(1, 0)); |
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46 DoClearSquare(t + TileDiffXY(1, 1)); |
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47 p->location_of_house = 0; // reset HQ position |
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48 InvalidateWindow(WC_COMPANY, pid); |
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49 } |
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50 |
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51 /* cost of relocating company is 1% of company value */ |
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52 return CalculateCompanyValue(p) / 100; |
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53 } |
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54 |
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55 void UpdateCompanyHQ(Player *p, uint score) |
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56 { |
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57 byte val; |
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58 TileIndex tile = p->location_of_house; |
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59 |
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60 if (tile == 0) return; |
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61 |
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62 (val = 0, score < 170) || |
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63 (val++, score < 350) || |
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64 (val++, score < 520) || |
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65 (val++, score < 720) || |
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66 (val++, true); |
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67 |
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68 EnlargeCompanyHQ(tile, val); |
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69 |
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70 MarkTileDirtyByTile(tile + TileDiffXY(0, 0)); |
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71 MarkTileDirtyByTile(tile + TileDiffXY(0, 1)); |
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72 MarkTileDirtyByTile(tile + TileDiffXY(1, 0)); |
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73 MarkTileDirtyByTile(tile + TileDiffXY(1, 1)); |
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74 } |
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75 |
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76 extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, StationID* station); |
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77 |
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78 /** Build or relocate the HQ. This depends if the HQ is already built or not |
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79 * @param tile tile where the HQ will be built or relocated to |
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80 * @param flags type of operation |
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81 * @param p1 unused |
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82 * @param p2 unused |
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83 */ |
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84 int32 CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
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85 { |
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86 Player *p = GetPlayer(_current_player); |
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87 int cost; |
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88 int32 ret; |
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89 |
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90 SET_EXPENSES_TYPE(EXPENSES_PROPERTY); |
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91 |
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92 ret = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL); |
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93 if (CmdFailed(ret)) return ret; |
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94 cost = ret; |
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95 |
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96 if (p->location_of_house != 0) { // Moving HQ |
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97 cost += DestroyCompanyHQ(_current_player, flags); |
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98 } |
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99 |
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100 if (flags & DC_EXEC) { |
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101 int score = UpdateCompanyRatingAndValue(p, false); |
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102 |
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103 p->location_of_house = tile; |
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104 |
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105 MakeCompanyHQ(tile, _current_player); |
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106 |
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107 UpdateCompanyHQ(p, score); |
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108 InvalidateWindow(WC_COMPANY, p->index); |
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109 } |
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110 |
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111 return cost; |
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112 } |
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113 |
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114 static void DrawTile_Unmovable(TileInfo *ti) |
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115 { |
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116 SpriteID image; |
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117 SpriteID pal; |
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118 |
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119 switch (GetUnmovableType(ti->tile)) { |
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120 case UNMOVABLE_TRANSMITTER: |
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121 case UNMOVABLE_LIGHTHOUSE: { |
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122 const DrawTileUnmovableStruct* dtus; |
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123 |
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124 if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh); |
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125 DrawClearLandTile(ti, 2); |
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126 |
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127 dtus = &_draw_tile_unmovable_data[GetUnmovableType(ti->tile)]; |
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128 |
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129 image = dtus->image; |
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130 if (HASBIT(_transparent_opt, TO_STRUCTURES)) { |
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131 SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); |
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132 pal = PALETTE_TO_TRANSPARENT; |
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133 } else { |
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134 pal = PAL_NONE; |
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135 } |
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136 |
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137 AddSortableSpriteToDraw( |
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138 image, pal, ti->x | dtus->subcoord_x, ti->y | dtus->subcoord_y, |
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139 dtus->width, dtus->height, dtus->z_size, ti->z |
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140 ); |
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141 break; |
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142 } |
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143 |
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144 case UNMOVABLE_STATUE: |
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145 DrawGroundSprite(SPR_CONCRETE_GROUND, PAL_NONE); |
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146 |
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147 image = SPR_STATUE_COMPANY; |
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148 if (HASBIT(_transparent_opt, TO_STRUCTURES)) { |
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149 SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); |
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150 pal = PALETTE_TO_TRANSPARENT; |
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151 } else { |
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152 pal = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); |
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153 } |
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154 AddSortableSpriteToDraw(image, pal, ti->x, ti->y, 16, 16, 25, ti->z); |
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155 break; |
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156 |
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157 case UNMOVABLE_OWNED_LAND: |
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158 DrawClearLandTile(ti, 0); |
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159 |
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160 image = SPR_BOUGHT_LAND; |
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161 pal = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); |
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162 AddSortableSpriteToDraw( |
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163 image, pal, |
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164 ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 10, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2) |
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165 ); |
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166 DrawBridgeMiddle(ti); |
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167 break; |
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168 |
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169 default: { |
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170 const DrawTileSeqStruct* dtss; |
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171 const DrawTileSprites* t; |
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172 SpriteID palette; |
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173 |
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174 assert(IsCompanyHQ(ti->tile)); |
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175 if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh); |
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176 |
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177 palette = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); |
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178 |
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179 t = &_unmovable_display_datas[GetCompanyHQSection(ti->tile)]; |
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180 DrawGroundSprite(t->ground_sprite, palette); |
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181 |
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182 foreach_draw_tile_seq(dtss, t->seq) { |
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183 image = dtss->image; |
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184 if (HASBIT(_transparent_opt, TO_STRUCTURES)) { |
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185 SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); |
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186 pal = PALETTE_TO_TRANSPARENT; |
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187 } else { |
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188 pal = palette; |
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189 } |
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190 AddSortableSpriteToDraw( |
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191 image, pal, |
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192 ti->x + dtss->delta_x, ti->y + dtss->delta_y, |
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193 dtss->size_x, dtss->size_y, |
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194 dtss->size_z, ti->z + dtss->delta_z |
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195 ); |
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196 } |
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197 break; |
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198 } |
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199 } |
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200 } |
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201 |
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202 static uint GetSlopeZ_Unmovable(TileIndex tile, uint x, uint y) |
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203 { |
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204 if (IsOwnedLand(tile)) { |
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205 uint z; |
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206 Slope tileh = GetTileSlope(tile, &z); |
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207 |
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208 return z + GetPartialZ(x & 0xF, y & 0xF, tileh); |
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209 } else { |
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210 return GetTileMaxZ(tile); |
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211 } |
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212 } |
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213 |
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214 static Slope GetSlopeTileh_Unmovable(TileIndex tile, Slope tileh) |
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215 { |
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216 return IsOwnedLand(tile) ? tileh : SLOPE_FLAT; |
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217 } |
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218 |
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219 static int32 ClearTile_Unmovable(TileIndex tile, byte flags) |
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220 { |
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221 if (IsCompanyHQ(tile)) { |
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222 if (_current_player == OWNER_WATER) { |
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223 return DestroyCompanyHQ(GetTileOwner(tile), DC_EXEC); |
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224 } else { |
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225 return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN); |
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226 } |
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227 } |
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228 |
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229 if (IsOwnedLand(tile)) { |
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230 return DoCommand(tile, 0, 0, flags, CMD_SELL_LAND_AREA); |
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231 } |
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232 |
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233 /* checks if you're allowed to remove unmovable things */ |
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234 if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) ) |
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235 return_cmd_error(STR_5800_OBJECT_IN_THE_WAY); |
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236 |
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237 if (IsStatue(tile)) { |
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238 TownID town = GetStatueTownID(tile); |
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239 CLRBIT(GetTown(town)->statues, _current_player); |
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240 InvalidateWindow(WC_TOWN_AUTHORITY, town); |
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241 } |
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242 |
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243 if (flags & DC_EXEC) { |
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244 DoClearSquare(tile); |
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245 } |
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246 |
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247 return 0; |
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248 } |
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249 |
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250 static void GetAcceptedCargo_Unmovable(TileIndex tile, AcceptedCargo ac) |
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251 { |
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252 uint level; // HQ level (depends on company performance) in the range 1..5. |
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253 |
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254 if (!IsCompanyHQ(tile)) return; |
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255 |
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256 /* HQ accepts passenger and mail; but we have to divide the values |
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257 * between 4 tiles it occupies! */ |
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258 |
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259 level = GetCompanyHQSize(tile) + 1; |
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260 |
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261 /* Top town building generates 10, so to make HQ interesting, the top |
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262 * type makes 20. */ |
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263 ac[CT_PASSENGERS] = max(1U, level); |
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264 |
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265 /* Top town building generates 4, HQ can make up to 8. The |
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266 * proportion passengers:mail is different because such a huge |
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267 * commercial building generates unusually high amount of mail |
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268 * correspondence per physical visitor. */ |
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269 ac[CT_MAIL] = max(1U, level / 2); |
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270 } |
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271 |
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272 |
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273 static void GetTileDesc_Unmovable(TileIndex tile, TileDesc *td) |
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274 { |
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275 switch (GetUnmovableType(tile)) { |
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276 case UNMOVABLE_TRANSMITTER: td->str = STR_5801_TRANSMITTER; break; |
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277 case UNMOVABLE_LIGHTHOUSE: td->str = STR_5802_LIGHTHOUSE; break; |
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278 case UNMOVABLE_STATUE: td->str = STR_2016_STATUE; break; |
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279 case UNMOVABLE_OWNED_LAND: td->str = STR_5805_COMPANY_OWNED_LAND; break; |
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280 default: td->str = STR_5803_COMPANY_HEADQUARTERS; break; |
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281 } |
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282 td->owner = GetTileOwner(tile); |
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283 } |
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284 |
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285 static void AnimateTile_Unmovable(TileIndex tile) |
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286 { |
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287 /* not used */ |
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288 } |
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289 |
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290 static void TileLoop_Unmovable(TileIndex tile) |
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291 { |
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292 uint level; // HQ level (depends on company performance) in the range 1..5. |
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293 uint32 r; |
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294 |
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295 if (!IsCompanyHQ(tile)) return; |
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296 |
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297 /* HQ accepts passenger and mail; but we have to divide the values |
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298 * between 4 tiles it occupies! */ |
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299 |
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300 level = GetCompanyHQSize(tile) + 1; |
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301 assert(level < 6); |
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302 |
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303 r = Random(); |
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304 /* Top town buildings generate 250, so the top HQ type makes 256. */ |
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305 if (GB(r, 0, 8) < (256 / 4 / (6 - level))) { |
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306 uint amt = GB(r, 0, 8) / 8 / 4 + 1; |
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307 if (_economy.fluct <= 0) amt = (amt + 1) >> 1; |
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308 MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt); |
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309 } |
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310 |
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311 /* Top town building generates 90, HQ can make up to 196. The |
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312 * proportion passengers:mail is about the same as in the acceptance |
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313 * equations. */ |
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314 if (GB(r, 8, 8) < (196 / 4 / (6 - level))) { |
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315 uint amt = GB(r, 8, 8) / 8 / 4 + 1; |
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316 if (_economy.fluct <= 0) amt = (amt + 1) >> 1; |
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317 MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt); |
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318 } |
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319 } |
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320 |
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321 |
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322 static uint32 GetTileTrackStatus_Unmovable(TileIndex tile, TransportType mode) |
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323 { |
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324 return 0; |
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325 } |
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326 |
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327 static void ClickTile_Unmovable(TileIndex tile) |
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328 { |
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329 if (IsCompanyHQ(tile)) ShowPlayerCompany(GetTileOwner(tile)); |
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330 } |
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331 |
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332 |
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333 /* checks, if a radio tower is within a 9x9 tile square around tile */ |
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334 static bool IsRadioTowerNearby(TileIndex tile) |
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335 { |
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336 TileIndex tile_s = tile - TileDiffXY(4, 4); |
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337 |
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338 BEGIN_TILE_LOOP(tile, 9, 9, tile_s) |
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339 if (IsTransmitterTile(tile)) return true; |
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340 END_TILE_LOOP(tile, 9, 9, tile_s) |
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341 |
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342 return false; |
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343 } |
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344 |
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345 void GenerateUnmovables() |
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346 { |
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347 int i, li, j, loop_count; |
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348 TileIndex tile; |
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349 uint h; |
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350 uint maxx; |
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351 uint maxy; |
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352 |
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353 if (_opt.landscape == LT_TOYLAND) return; |
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354 |
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355 /* add radio tower */ |
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356 i = ScaleByMapSize(1000); |
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357 j = ScaleByMapSize(15); // maximum number of radio towers on the map |
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358 li = ScaleByMapSize1D((Random() & 3) + 7); |
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359 SetGeneratingWorldProgress(GWP_UNMOVABLE, j + li); |
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360 |
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361 do { |
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362 tile = RandomTile(); |
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363 if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4) { |
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364 if (IsRadioTowerNearby(tile)) continue; |
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365 MakeTransmitter(tile); |
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366 IncreaseGeneratingWorldProgress(GWP_UNMOVABLE); |
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367 if (--j == 0) break; |
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368 } |
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369 } while (--i); |
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370 |
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371 if (_opt.landscape == LT_TROPIC) return; |
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372 |
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373 /* add lighthouses */ |
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374 i = li; |
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375 maxx = MapMaxX(); |
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376 maxy = MapMaxY(); |
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377 loop_count = 0; |
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378 do { |
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379 uint32 r; |
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380 DiagDirection dir; |
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381 int perimeter; |
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382 |
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383 restart: |
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384 /* Avoid infinite loops */ |
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385 if (++loop_count > 1000) break; |
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386 |
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387 r = Random(); |
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388 |
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389 /* Scatter the lighthouses more evenly around the perimeter */ |
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390 perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy; |
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391 for (dir = DIAGDIR_NE; perimeter > 0; dir++) { |
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392 perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy; |
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393 } |
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394 |
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395 switch (dir) { |
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396 default: |
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397 case DIAGDIR_NE: tile = TileXY(maxx, r % maxy); break; |
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398 case DIAGDIR_SE: tile = TileXY(r % maxx, 0); break; |
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399 case DIAGDIR_SW: tile = TileXY(0, r % maxy); break; |
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400 case DIAGDIR_NW: tile = TileXY(r % maxx, maxy); break; |
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401 } |
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402 j = 20; |
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403 do { |
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404 if (--j == 0) goto restart; |
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405 tile = TILE_MASK(tile + TileOffsByDiagDir(dir)); |
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406 } while (!(IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2)); |
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407 |
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408 assert(tile == TILE_MASK(tile)); |
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409 |
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410 MakeLighthouse(tile); |
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411 IncreaseGeneratingWorldProgress(GWP_UNMOVABLE); |
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412 } while (--i); |
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413 } |
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414 |
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415 static void ChangeTileOwner_Unmovable(TileIndex tile, PlayerID old_player, PlayerID new_player) |
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416 { |
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417 if (!IsTileOwner(tile, old_player)) return; |
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418 |
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419 if (IsOwnedLand(tile) && new_player != PLAYER_SPECTATOR) { |
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420 SetTileOwner(tile, new_player); |
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421 } else { |
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422 DoClearSquare(tile); |
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423 } |
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424 } |
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425 |
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426 extern const TileTypeProcs _tile_type_unmovable_procs = { |
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427 DrawTile_Unmovable, /* draw_tile_proc */ |
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428 GetSlopeZ_Unmovable, /* get_slope_z_proc */ |
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429 ClearTile_Unmovable, /* clear_tile_proc */ |
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430 GetAcceptedCargo_Unmovable, /* get_accepted_cargo_proc */ |
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431 GetTileDesc_Unmovable, /* get_tile_desc_proc */ |
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432 GetTileTrackStatus_Unmovable, /* get_tile_track_status_proc */ |
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433 ClickTile_Unmovable, /* click_tile_proc */ |
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434 AnimateTile_Unmovable, /* animate_tile_proc */ |
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435 TileLoop_Unmovable, /* tile_loop_clear */ |
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436 ChangeTileOwner_Unmovable, /* change_tile_owner_clear */ |
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437 NULL, /* get_produced_cargo_proc */ |
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438 NULL, /* vehicle_enter_tile_proc */ |
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439 GetSlopeTileh_Unmovable, /* get_slope_tileh_proc */ |
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440 }; |