annotate src/map.cpp @ 5668:3d6d9bff3dd8 draft

(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
author peter1138 <peter1138@openttd.org>
date Sun, 14 Jan 2007 19:57:49 +0000 (2007-01-14)
parents 358c07fb3212
children 3b141366478a
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1 /* $Id$ */
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3 #include "stdafx.h"
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4 #include "openttd.h"
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5 #include "debug.h"
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6 #include "functions.h"
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7 #include "macros.h"
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8 #include "map.h"
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9 #include "direction.h"
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10 #include "helpers.hpp"
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12 #if defined(_MSC_VER) && _MSC_VER >= 1400 /* VStudio 2005 is stupid! */
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13 /* Why the hell is that not in all MSVC headers?? */
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14 extern "C" _CRTIMP void __cdecl _assert(void *, void *, unsigned);
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15 #endif
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17 uint _map_log_x;
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18 uint _map_size_x;
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19 uint _map_size_y;
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20 uint _map_tile_mask;
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21 uint _map_size;
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23 Tile* _m = NULL;
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26 void AllocateMap(uint size_x, uint size_y)
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27 {
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28 // Make sure that the map size is within the limits and that
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29 // the x axis size is a power of 2.
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30 if (size_x < 64 || size_x > 2048 ||
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31 size_y < 64 || size_y > 2048 ||
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32 (size_x&(size_x-1)) != 0 ||
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33 (size_y&(size_y-1)) != 0)
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34 error("Invalid map size");
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36 DEBUG(map, 1, "Allocating map of size %dx%d", size_x, size_y);
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38 _map_log_x = FindFirstBit(size_x);
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39 _map_size_x = size_x;
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40 _map_size_y = size_y;
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41 _map_size = size_x * size_y;
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42 _map_tile_mask = _map_size - 1;
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43
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44 free(_m);
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45 _m = CallocT<Tile>(_map_size);
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46
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47 // XXX TODO handle memory shortage more gracefully
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48 if (_m == NULL) error("Failed to allocate memory for the map");
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49 }
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52 #ifdef _DEBUG
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53 TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
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54 const char *exp, const char *file, int line)
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55 {
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56 int dx;
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57 int dy;
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58 uint x;
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59 uint y;
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60
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61 dx = add & MapMaxX();
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62 if (dx >= (int)MapSizeX() / 2) dx -= MapSizeX();
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63 dy = (add - dx) / (int)MapSizeX();
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64
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65 x = TileX(tile) + dx;
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66 y = TileY(tile) + dy;
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67
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68 if (x >= MapSizeX() || y >= MapSizeY()) {
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69 char buf[512];
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70
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71 snprintf(buf, lengthof(buf), "TILE_ADD(%s) when adding 0x%.4X and 0x%.4X failed",
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72 exp, tile, add);
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73 #if !defined(_MSC_VER)
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74 fprintf(stderr, "%s:%d %s\n", file, line, buf);
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75 #else
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76 _assert(buf, (char*)file, line);
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77 #endif
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78 }
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79
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80 assert(TileXY(x,y) == TILE_MASK(tile + add));
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81
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82 return TileXY(x,y);
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83 }
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84 #endif
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85
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86
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87 uint ScaleByMapSize(uint n)
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88 {
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89 // First shift by 12 to prevent integer overflow for large values of n.
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90 // >>12 is safe since the min mapsize is 64x64
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91 // Add (1<<4)-1 to round upwards.
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92 return (n * (MapSize() >> 12) + (1<<4) - 1) >> 4;
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93 }
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94
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95
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96 // Scale relative to the circumference of the map
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97 uint ScaleByMapSize1D(uint n)
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98 {
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99 // Normal circumference for the X+Y is 256+256 = 1<<9
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100 // Note, not actually taking the full circumference into account,
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101 // just half of it.
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102 // (1<<9) - 1 is there to scale upwards.
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103 return (n * (MapSizeX() + MapSizeY()) + (1<<9) - 1) >> 9;
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104 }
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105
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106
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107 // This function checks if we add addx/addy to tile, if we
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108 // do wrap around the edges. For example, tile = (10,2) and
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109 // addx = +3 and addy = -4. This function will now return
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110 // INVALID_TILE, because the y is wrapped. This is needed in
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111 // for example, farmland. When the tile is not wrapped,
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112 // the result will be tile + TileDiffXY(addx, addy)
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113 uint TileAddWrap(TileIndex tile, int addx, int addy)
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114 {
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115 uint x = TileX(tile) + addx;
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116 uint y = TileY(tile) + addy;
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117
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118 // Are we about to wrap?
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119 if (x < MapMaxX() && y < MapMaxY())
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120 return tile + TileDiffXY(addx, addy);
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121
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122 return INVALID_TILE;
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123 }
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124
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125 extern const TileIndexDiffC _tileoffs_by_diagdir[] = {
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126 {-1, 0}, // DIAGDIR_NE
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127 { 0, 1}, // DIAGDIR_SE
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128 { 1, 0}, // DIAGDIR_SW
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129 { 0, -1} // DIAGDIR_NW
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130 };
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131
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132 extern const TileIndexDiffC _tileoffs_by_dir[] = {
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133 {-1, -1}, // DIR_N
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134 {-1, 0}, // DIR_NE
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135 {-1, 1}, // DIR_E
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136 { 0, 1}, // DIR_SE
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137 { 1, 1}, // DIR_S
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138 { 1, 0}, // DIR_SW
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139 { 1, -1}, // DIR_W
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140 { 0, -1} // DIR_NW
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141 };
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142
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143 uint DistanceManhattan(TileIndex t0, TileIndex t1)
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144 {
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145 const uint dx = delta(TileX(t0), TileX(t1));
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146 const uint dy = delta(TileY(t0), TileY(t1));
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147 return dx + dy;
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148 }
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149
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150
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151 uint DistanceSquare(TileIndex t0, TileIndex t1)
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152 {
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153 const int dx = TileX(t0) - TileX(t1);
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154 const int dy = TileY(t0) - TileY(t1);
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155 return dx * dx + dy * dy;
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156 }
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157
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158
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159 uint DistanceMax(TileIndex t0, TileIndex t1)
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160 {
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161 const uint dx = delta(TileX(t0), TileX(t1));
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162 const uint dy = delta(TileY(t0), TileY(t1));
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163 return dx > dy ? dx : dy;
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164 }
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165
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166
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167 uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1)
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168 {
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169 const uint dx = delta(TileX(t0), TileX(t1));
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170 const uint dy = delta(TileY(t0), TileY(t1));
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171 return dx > dy ? 2 * dx + dy : 2 * dy + dx;
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172 }
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173
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174 uint DistanceFromEdge(TileIndex tile)
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175 {
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176 const uint xl = TileX(tile);
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177 const uint yl = TileY(tile);
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178 const uint xh = MapSizeX() - 1 - xl;
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179 const uint yh = MapSizeY() - 1 - yl;
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180 const uint minl = xl < yl ? xl : yl;
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181 const uint minh = xh < yh ? xh : yh;
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182 return minl < minh ? minl : minh;
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183 }
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184
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185 /**
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186 * Function performing a search around a center tile and going outward, thus in circle.
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187 * Although it really is a square search...
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188 * Every tile will be tested by means of the callback function proc,
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189 * which will determine if yes or no the given tile meets criteria of search.
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190 * @param tile to start the search from
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191 * @param size: number of tiles per side of the desired search area
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192 * @param proc: callback testing function pointer.
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193 * @param data to be passed to the callback function. Depends on the implementation
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194 * @result of the search
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195 * @pre proc != NULL
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196 * @pre size > 0
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197 */
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198 bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, uint32 data)
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199 {
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200 uint n, x, y;
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201 DiagDirection dir;
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202
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203 assert(proc != NULL);
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204 assert(size > 0);
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205
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206 x = TileX(tile);
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207 y = TileY(tile);
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208
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209 if (size % 2 == 1) {
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210 /* If the length of the side is uneven, the center has to be checked
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211 * separately, as the pattern of uneven sides requires to go around the center */
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212 n = 2;
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213 if (proc(TileXY(x, y), data)) return true;
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214
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215 /* If tile test is not successfull, get one tile down and left,
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216 * ready for a test in first circle around center tile */
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217 x += _tileoffs_by_dir[DIR_W].x;
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218 y += _tileoffs_by_dir[DIR_W].y;
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219 } else {
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220 n = 1;
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221 /* To use _tileoffs_by_diagdir's order, we must relocate to
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222 * another tile, as we now first go 'up', 'right', 'down', 'left'
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223 * instead of 'right', 'down', 'left', 'up', which the calling
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224 * function assume. */
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225 x++;
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226 }
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227
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228 for (; n < size; n += 2) {
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229 for (dir = DIAGDIR_NE; dir < DIAGDIR_END; dir++) {
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230 uint j;
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231 for (j = n; j != 0; j--) {
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232 if (x <= MapMaxX() && y <= MapMaxY() && ///< Is the tile within the map?
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233 proc(TileXY(x, y), data)) { ///< Is the callback successfulll?
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234 return true; ///< then stop the search
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235 }
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236
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237 /* Step to the next 'neighbour' in the circular line */
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238 x += _tileoffs_by_diagdir[dir].x;
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239 y += _tileoffs_by_diagdir[dir].y;
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240 }
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241 }
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242 /* Jump to next circle to test */
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243 x += _tileoffs_by_dir[DIR_W].x;
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244 y += _tileoffs_by_dir[DIR_W].y;
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245 }
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246 return false;
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247 }