Mercurial > hg > openttd
annotate src/gfx_type.h @ 11426:38844e2f76fd draft
(svn r15784) -Fix (r15779): TextAlignment and TA_* already exist on windows
author | glx <glx@openttd.org> |
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date | Sat, 21 Mar 2009 20:06:00 +0000 |
parents | 8da1855e9f14 |
children | 98caf4f386d6 |
rev | line source |
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1 /* $Id$ */ |
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2 |
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3 /** @file gfx_type.h Types related to the graphics and/or input devices. */ |
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4 |
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5 #ifndef GFX_TYPE_H |
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6 #define GFX_TYPE_H |
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7 |
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8 #include "core/endian_type.hpp" |
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9 #include "core/enum_type.hpp" |
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10 #include "core/geometry_type.hpp" |
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11 #include "zoom_type.h" |
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12 |
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13 typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colourtables |
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14 |
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15 /** Combination of a palette sprite and a 'real' sprite */ |
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16 struct PalSpriteID { |
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17 SpriteID sprite; ///< The 'real' sprite |
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18 SpriteID pal; ///< The palette (use \c PAL_NONE) if not needed) |
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19 }; |
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20 typedef int32 CursorID; |
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21 |
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22 enum WindowKeyCodes { |
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23 WKC_SHIFT = 0x8000, |
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24 WKC_CTRL = 0x4000, |
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25 WKC_ALT = 0x2000, |
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26 WKC_META = 0x1000, |
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27 |
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28 /* Special ones */ |
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29 WKC_NONE = 0, |
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30 WKC_ESC = 1, |
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31 WKC_BACKSPACE = 2, |
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32 WKC_INSERT = 3, |
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33 WKC_DELETE = 4, |
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34 |
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35 WKC_PAGEUP = 5, |
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36 WKC_PAGEDOWN = 6, |
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37 WKC_END = 7, |
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38 WKC_HOME = 8, |
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39 |
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40 /* Arrow keys */ |
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41 WKC_LEFT = 9, |
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42 WKC_UP = 10, |
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43 WKC_RIGHT = 11, |
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44 WKC_DOWN = 12, |
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45 |
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46 /* Return & tab */ |
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47 WKC_RETURN = 13, |
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48 WKC_TAB = 14, |
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49 |
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50 /* Space */ |
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51 WKC_SPACE = 32, |
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52 |
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53 /* Function keys */ |
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54 WKC_F1 = 33, |
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55 WKC_F2 = 34, |
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56 WKC_F3 = 35, |
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57 WKC_F4 = 36, |
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58 WKC_F5 = 37, |
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59 WKC_F6 = 38, |
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60 WKC_F7 = 39, |
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61 WKC_F8 = 40, |
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62 WKC_F9 = 41, |
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63 WKC_F10 = 42, |
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64 WKC_F11 = 43, |
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65 WKC_F12 = 44, |
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66 |
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67 /* Backquote is the key left of "1" |
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68 * we only store this key here, no matter what character is really mapped to it |
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69 * on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */ |
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70 WKC_BACKQUOTE = 45, |
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71 WKC_PAUSE = 46, |
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72 |
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73 /* 0-9 are mapped to 48-57 |
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74 * A-Z are mapped to 65-90 |
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75 * a-z are mapped to 97-122 */ |
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76 |
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77 /* Numerical keyboard */ |
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78 WKC_NUM_DIV = 138, |
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79 WKC_NUM_MUL = 139, |
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80 WKC_NUM_MINUS = 140, |
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81 WKC_NUM_PLUS = 141, |
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82 WKC_NUM_ENTER = 142, |
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83 WKC_NUM_DECIMAL = 143, |
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84 |
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85 /* Other keys */ |
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86 WKC_SLASH = 144, ///< / Forward slash |
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87 WKC_SEMICOLON = 145, ///< ; Semicolon |
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88 WKC_EQUALS = 146, ///< = Equals |
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89 WKC_L_BRACKET = 147, ///< [ Left square bracket |
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90 WKC_BACKSLASH = 148, ///< \ Backslash |
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91 WKC_R_BRACKET = 149, ///< ] Right square bracket |
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92 WKC_SINGLEQUOTE = 150, ///< ' Single quote |
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93 WKC_COMMA = 151, ///< , Comma |
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94 WKC_PERIOD = 152, ///< . Period |
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95 WKC_MINUS = 153, ///< - Minus |
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96 }; |
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97 |
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98 /** A single sprite of a list of animated cursors */ |
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99 struct AnimCursor { |
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100 static const CursorID LAST = MAX_UVALUE(CursorID); |
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101 CursorID sprite; ///< Must be set to LAST_ANIM when it is the last sprite of the loop |
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102 byte display_time; ///< Amount of ticks this sprite will be shown |
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103 }; |
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104 |
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105 /** Collection of variables for cursor-display and -animation */ |
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106 struct CursorVars { |
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107 Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement |
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108 Point draw_pos, draw_size; ///< position and size bounding-box for drawing |
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109 int short_vehicle_offset; ///< offset of the X for short vehicles |
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110 SpriteID sprite; ///< current image of cursor |
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111 SpriteID pal; |
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112 |
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113 int wheel; ///< mouse wheel movement |
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114 |
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115 /* We need two different vars to keep track of how far the scrollwheel moved. |
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116 * OSX uses this for scrolling around the map. */ |
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117 int v_wheel; |
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118 int h_wheel; |
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119 |
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120 const AnimCursor *animate_list; ///< in case of animated cursor, list of frames |
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121 const AnimCursor *animate_cur; ///< in case of animated cursor, current frame |
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122 uint animate_timeout; ///< in case of animated cursor, number of ticks to show the current cursor |
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123 |
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124 bool visible; ///< cursor is visible |
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125 bool dirty; ///< the rect occupied by the mouse is dirty (redraw) |
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126 bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling) |
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127 bool in_window; ///< mouse inside this window, determines drawing logic |
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128 |
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129 bool vehchain; ///< vehicle chain is dragged |
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130 }; |
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131 |
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132 struct DrawPixelInfo { |
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133 void *dst_ptr; |
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134 int left, top, width, height; |
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135 int pitch; |
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136 ZoomLevel zoom; |
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137 }; |
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138 |
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139 struct Colour { |
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140 #if TTD_ENDIAN == TTD_BIG_ENDIAN |
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141 uint8 a, r, g, b; ///< colour channels in BE order |
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142 #else |
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143 uint8 b, g, r, a; ///< colour channels in LE order |
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144 #endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */ |
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145 |
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146 operator uint32 () const { return *(uint32 *)this; } |
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147 }; |
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148 |
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149 /** Available font sizes */ |
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150 enum FontSize { |
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151 FS_NORMAL, |
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152 FS_SMALL, |
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153 FS_LARGE, |
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154 FS_END, |
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155 }; |
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156 DECLARE_POSTFIX_INCREMENT(FontSize); |
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157 |
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158 /** |
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159 * Used to only draw a part of the sprite. |
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160 * Draw the subsprite in the rect (sprite_x_offset + left, sprite_y_offset + top) to (sprite_x_offset + right, sprite_y_offset + bottom). |
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161 * Both corners are included in the drawing area. |
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162 */ |
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163 struct SubSprite { |
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164 int left, top, right, bottom; |
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165 }; |
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166 |
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167 enum Colours { |
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168 COLOUR_DARK_BLUE, |
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169 COLOUR_PALE_GREEN, |
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170 COLOUR_PINK, |
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171 COLOUR_YELLOW, |
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172 COLOUR_RED, |
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173 COLOUR_LIGHT_BLUE, |
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174 COLOUR_GREEN, |
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175 COLOUR_DARK_GREEN, |
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176 COLOUR_BLUE, |
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177 COLOUR_CREAM, |
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178 COLOUR_MAUVE, |
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179 COLOUR_PURPLE, |
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180 COLOUR_ORANGE, |
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181 COLOUR_BROWN, |
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182 COLOUR_GREY, |
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183 COLOUR_WHITE, |
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184 COLOUR_END, |
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185 INVALID_COLOUR = 0xFF, |
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186 }; |
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187 |
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188 /** Colour of the strings, see _string_colourmap in table/palettes.h or docs/ottd-colourtext-palette.png */ |
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189 enum TextColour { |
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190 TC_FROMSTRING = 0x00, |
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191 TC_BLUE = 0x00, |
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192 TC_SILVER = 0x01, |
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193 TC_GOLD = 0x02, |
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194 TC_RED = 0x03, |
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195 TC_PURPLE = 0x04, |
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196 TC_LIGHT_BROWN = 0x05, |
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197 TC_ORANGE = 0x06, |
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198 TC_GREEN = 0x07, |
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199 TC_YELLOW = 0x08, |
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200 TC_DARK_GREEN = 0x09, |
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201 TC_CREAM = 0x0A, |
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202 TC_BROWN = 0x0B, |
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203 TC_WHITE = 0x0C, |
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204 TC_LIGHT_BLUE = 0x0D, |
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205 TC_GREY = 0x0E, |
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206 TC_DARK_BLUE = 0x0F, |
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207 TC_BLACK = 0x10, |
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208 TC_INVALID = 0xFF, |
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209 |
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210 IS_PALETTE_COLOUR = 0x100, ///< colour value is already a real palette colour index, not an index of a StringColour |
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211 }; |
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212 DECLARE_ENUM_AS_BIT_SET(TextColour); |
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213 |
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214 /** Defines a few values that are related to animations using palette changes */ |
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215 enum PaletteAnimationSizes { |
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216 PALETTE_ANIM_SIZE_WIN = 28, ///< number of animated colours in Windows palette |
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217 PALETTE_ANIM_SIZE_DOS = 38, ///< number of animated colours in DOS palette |
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218 PALETTE_ANIM_SIZE_START = 217, ///< Index in the _palettes array from which all animations are taking places (table/palettes.h) |
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219 }; |
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220 |
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221 /** Define the operation GfxFillRect performs */ |
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222 enum FillRectMode { |
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223 FILLRECT_OPAQUE, ///< Fill rectangle with a single colour |
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224 FILLRECT_CHECKER, ///< Draw only every second pixel, used for greying-out |
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225 FILLRECT_RECOLOUR, ///< Apply a recolour sprite to the screen content |
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226 }; |
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227 |
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228 /** Palettes OpenTTD supports. */ |
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229 enum PaletteType { |
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230 PAL_DOS, ///< Use the DOS palette. |
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231 PAL_WINDOWS, ///< Use the Windows palette. |
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232 PAL_AUTODETECT, ///< Automatically detect the palette based on the graphics pack. |
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233 MAX_PAL = 2, ///< The number of palettes. |
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234 }; |
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235 |
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236 /** Types of sprites that might be loaded */ |
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237 enum SpriteType { |
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238 ST_NORMAL = 0, ///< The most basic (normal) sprite |
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239 ST_MAPGEN = 1, ///< Special sprite for the map generator |
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240 ST_FONT = 2, ///< A sprite used for fonts |
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241 ST_RECOLOUR = 3, ///< Recolour sprite |
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242 ST_INVALID = 4, ///< Pseudosprite or other unusable sprite, used only internally |
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243 }; |
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244 |
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245 #endif /* GFX_TYPE_H */ |