Mercurial > hg > openttd
annotate src/queue.cpp @ 8157:019833e42fda draft
(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
author | rubidium <rubidium@openttd.org> |
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date | Sat, 29 Dec 2007 09:24:26 +0000 |
parents | 0586823afe39 |
children | d48433370037 |
rev | line source |
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5584
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1 /* $Id$ */ |
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2 |
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3 /** @file queue.cpp */ |
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4 |
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5 #include "stdafx.h" |
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6 #include "openttd.h" |
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7 #include "queue.h" |
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8 #include "core/alloc_func.hpp" |
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9 |
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10 |
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11 /* |
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12 * Insertion Sorter |
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13 */ |
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14 |
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15 static void InsSort_Clear(Queue* q, bool free_values) |
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16 { |
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17 InsSortNode* node = q->data.inssort.first; |
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18 InsSortNode* prev; |
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19 |
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20 while (node != NULL) { |
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21 if (free_values) free(node->item); |
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22 prev = node; |
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23 node = node->next; |
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24 free(prev); |
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25 } |
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26 q->data.inssort.first = NULL; |
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27 } |
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28 |
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29 static void InsSort_Free(Queue* q, bool free_values) |
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30 { |
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31 q->clear(q, free_values); |
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32 } |
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33 |
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34 static bool InsSort_Push(Queue* q, void* item, int priority) |
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35 { |
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36 InsSortNode* newnode = MallocT<InsSortNode>(1); |
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37 |
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38 if (newnode == NULL) return false; |
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39 newnode->item = item; |
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40 newnode->priority = priority; |
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41 if (q->data.inssort.first == NULL || |
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42 q->data.inssort.first->priority >= priority) { |
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43 newnode->next = q->data.inssort.first; |
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44 q->data.inssort.first = newnode; |
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45 } else { |
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46 InsSortNode* node = q->data.inssort.first; |
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47 while (node != NULL) { |
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48 if (node->next == NULL || node->next->priority >= priority) { |
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49 newnode->next = node->next; |
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50 node->next = newnode; |
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51 break; |
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52 } |
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53 node = node->next; |
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54 } |
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55 } |
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56 return true; |
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57 } |
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58 |
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59 static void* InsSort_Pop(Queue* q) |
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60 { |
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61 InsSortNode* node = q->data.inssort.first; |
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62 void* result; |
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63 |
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64 if (node == NULL) return NULL; |
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65 result = node->item; |
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66 q->data.inssort.first = q->data.inssort.first->next; |
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67 assert(q->data.inssort.first == NULL || q->data.inssort.first->priority >= node->priority); |
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68 free(node); |
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69 return result; |
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70 } |
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71 |
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72 static bool InsSort_Delete(Queue* q, void* item, int priority) |
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73 { |
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74 return false; |
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75 } |
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76 |
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77 void init_InsSort(Queue* q) |
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78 { |
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79 q->push = InsSort_Push; |
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80 q->pop = InsSort_Pop; |
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81 q->del = InsSort_Delete; |
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82 q->clear = InsSort_Clear; |
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83 q->free = InsSort_Free; |
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84 q->data.inssort.first = NULL; |
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85 } |
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86 |
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87 |
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88 /* |
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89 * Binary Heap |
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90 * For information, see: http://www.policyalmanac.org/games/binaryHeaps.htm |
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91 */ |
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92 |
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93 #define BINARY_HEAP_BLOCKSIZE (1 << BINARY_HEAP_BLOCKSIZE_BITS) |
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94 #define BINARY_HEAP_BLOCKSIZE_MASK (BINARY_HEAP_BLOCKSIZE - 1) |
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95 |
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96 /* To make our life easy, we make the next define |
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97 * Because Binary Heaps works with array from 1 to n, |
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98 * and C with array from 0 to n-1, and we don't like typing |
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99 * q->data.binaryheap.elements[i - 1] every time, we use this define. */ |
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100 #define BIN_HEAP_ARR(i) q->data.binaryheap.elements[((i) - 1) >> BINARY_HEAP_BLOCKSIZE_BITS][((i) - 1) & BINARY_HEAP_BLOCKSIZE_MASK] |
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101 |
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102 static void BinaryHeap_Clear(Queue* q, bool free_values) |
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103 { |
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104 /* Free all items if needed and free all but the first blocks of memory */ |
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105 uint i; |
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106 uint j; |
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107 |
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108 for (i = 0; i < q->data.binaryheap.blocks; i++) { |
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109 if (q->data.binaryheap.elements[i] == NULL) { |
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110 /* No more allocated blocks */ |
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111 break; |
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112 } |
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113 /* For every allocated block */ |
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114 if (free_values) { |
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115 for (j = 0; j < (1 << BINARY_HEAP_BLOCKSIZE_BITS); j++) { |
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116 /* For every element in the block */ |
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117 if ((q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS) == i && |
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118 (q->data.binaryheap.size & BINARY_HEAP_BLOCKSIZE_MASK) == j) { |
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119 break; // We're past the last element |
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120 } |
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121 free(q->data.binaryheap.elements[i][j].item); |
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122 } |
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123 } |
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124 if (i != 0) { |
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125 /* Leave the first block of memory alone */ |
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126 free(q->data.binaryheap.elements[i]); |
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127 q->data.binaryheap.elements[i] = NULL; |
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128 } |
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129 } |
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130 q->data.binaryheap.size = 0; |
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131 q->data.binaryheap.blocks = 1; |
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132 } |
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133 |
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134 static void BinaryHeap_Free(Queue* q, bool free_values) |
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135 { |
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136 uint i; |
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137 |
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138 q->clear(q, free_values); |
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139 for (i = 0; i < q->data.binaryheap.blocks; i++) { |
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140 if (q->data.binaryheap.elements[i] == NULL) break; |
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141 free(q->data.binaryheap.elements[i]); |
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142 } |
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143 free(q->data.binaryheap.elements); |
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144 } |
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145 |
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146 static bool BinaryHeap_Push(Queue* q, void* item, int priority) |
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147 { |
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148 #ifdef QUEUE_DEBUG |
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149 printf("[BinaryHeap] Pushing an element. There are %d elements left\n", q->data.binaryheap.size); |
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150 #endif |
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151 |
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152 if (q->data.binaryheap.size == q->data.binaryheap.max_size) return false; |
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153 assert(q->data.binaryheap.size < q->data.binaryheap.max_size); |
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154 |
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155 if (q->data.binaryheap.elements[q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS] == NULL) { |
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156 /* The currently allocated blocks are full, allocate a new one */ |
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157 assert((q->data.binaryheap.size & BINARY_HEAP_BLOCKSIZE_MASK) == 0); |
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158 q->data.binaryheap.elements[q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS] = MallocT<BinaryHeapNode>(BINARY_HEAP_BLOCKSIZE); |
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159 q->data.binaryheap.blocks++; |
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160 #ifdef QUEUE_DEBUG |
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161 printf("[BinaryHeap] Increasing size of elements to %d nodes\n", q->data.binaryheap.blocks * BINARY_HEAP_BLOCKSIZE); |
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162 #endif |
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163 } |
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164 |
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165 /* Add the item at the end of the array */ |
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166 BIN_HEAP_ARR(q->data.binaryheap.size + 1).priority = priority; |
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167 BIN_HEAP_ARR(q->data.binaryheap.size + 1).item = item; |
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168 q->data.binaryheap.size++; |
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169 |
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170 /* Now we are going to check where it belongs. As long as the parent is |
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171 * bigger, we switch with the parent */ |
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172 { |
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173 BinaryHeapNode temp; |
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174 int i; |
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175 int j; |
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176 |
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177 i = q->data.binaryheap.size; |
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178 while (i > 1) { |
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179 /* Get the parent of this object (divide by 2) */ |
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180 j = i / 2; |
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181 /* Is the parent bigger then the current, switch them */ |
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182 if (BIN_HEAP_ARR(i).priority <= BIN_HEAP_ARR(j).priority) { |
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183 temp = BIN_HEAP_ARR(j); |
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184 BIN_HEAP_ARR(j) = BIN_HEAP_ARR(i); |
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185 BIN_HEAP_ARR(i) = temp; |
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186 i = j; |
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187 } else { |
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188 /* It is not, we're done! */ |
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189 break; |
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190 } |
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191 } |
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192 } |
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193 |
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194 return true; |
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195 } |
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196 |
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197 static bool BinaryHeap_Delete(Queue* q, void* item, int priority) |
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198 { |
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199 uint i = 0; |
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200 |
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201 #ifdef QUEUE_DEBUG |
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202 printf("[BinaryHeap] Deleting an element. There are %d elements left\n", q->data.binaryheap.size); |
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203 #endif |
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204 |
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205 /* First, we try to find the item.. */ |
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206 do { |
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207 if (BIN_HEAP_ARR(i + 1).item == item) break; |
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208 i++; |
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209 } while (i < q->data.binaryheap.size); |
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210 /* We did not find the item, so we return false */ |
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211 if (i == q->data.binaryheap.size) return false; |
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212 |
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213 /* Now we put the last item over the current item while decreasing the size of the elements */ |
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214 q->data.binaryheap.size--; |
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215 BIN_HEAP_ARR(i + 1) = BIN_HEAP_ARR(q->data.binaryheap.size + 1); |
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216 |
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217 /* Now the only thing we have to do, is resort it.. |
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218 * On place i there is the item to be sorted.. let's start there */ |
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219 { |
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220 uint j; |
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221 BinaryHeapNode temp; |
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222 /* Because of the fact that Binary Heap uses array from 1 to n, we need to |
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223 * increase i by 1 |
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224 */ |
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225 i++; |
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226 |
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227 for (;;) { |
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228 j = i; |
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229 /* Check if we have 2 childs */ |
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230 if (2 * j + 1 <= q->data.binaryheap.size) { |
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231 /* Is this child smaller than the parent? */ |
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232 if (BIN_HEAP_ARR(j).priority >= BIN_HEAP_ARR(2 * j).priority) i = 2 * j; |
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233 /* Yes, we _need_ to use i here, not j, because we want to have the smallest child |
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234 * This way we get that straight away! */ |
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235 if (BIN_HEAP_ARR(i).priority >= BIN_HEAP_ARR(2 * j + 1).priority) i = 2 * j + 1; |
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236 /* Do we have one child? */ |
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237 } else if (2 * j <= q->data.binaryheap.size) { |
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238 if (BIN_HEAP_ARR(j).priority >= BIN_HEAP_ARR(2 * j).priority) i = 2 * j; |
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239 } |
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240 |
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241 /* One of our childs is smaller than we are, switch */ |
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242 if (i != j) { |
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243 temp = BIN_HEAP_ARR(j); |
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244 BIN_HEAP_ARR(j) = BIN_HEAP_ARR(i); |
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245 BIN_HEAP_ARR(i) = temp; |
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246 } else { |
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247 /* None of our childs is smaller, so we stay here.. stop :) */ |
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248 break; |
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249 } |
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250 } |
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251 } |
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252 |
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253 return true; |
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254 } |
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255 |
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256 static void* BinaryHeap_Pop(Queue* q) |
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257 { |
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258 void* result; |
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259 |
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260 #ifdef QUEUE_DEBUG |
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261 printf("[BinaryHeap] Popping an element. There are %d elements left\n", q->data.binaryheap.size); |
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262 #endif |
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263 |
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264 if (q->data.binaryheap.size == 0) return NULL; |
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265 |
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266 /* The best item is always on top, so give that as result */ |
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267 result = BIN_HEAP_ARR(1).item; |
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268 /* And now we should get rid of this item... */ |
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269 BinaryHeap_Delete(q, BIN_HEAP_ARR(1).item, BIN_HEAP_ARR(1).priority); |
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270 |
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271 return result; |
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272 } |
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273 |
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274 void init_BinaryHeap(Queue* q, uint max_size) |
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275 { |
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276 assert(q != NULL); |
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277 q->push = BinaryHeap_Push; |
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278 q->pop = BinaryHeap_Pop; |
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279 q->del = BinaryHeap_Delete; |
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280 q->clear = BinaryHeap_Clear; |
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281 q->free = BinaryHeap_Free; |
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282 q->data.binaryheap.max_size = max_size; |
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283 q->data.binaryheap.size = 0; |
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284 /* We malloc memory in block of BINARY_HEAP_BLOCKSIZE |
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285 * It autosizes when it runs out of memory */ |
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286 q->data.binaryheap.elements = CallocT<BinaryHeapNode*>((max_size - 1) / BINARY_HEAP_BLOCKSIZE + 1); |
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287 q->data.binaryheap.elements[0] = MallocT<BinaryHeapNode>(BINARY_HEAP_BLOCKSIZE); |
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288 q->data.binaryheap.blocks = 1; |
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289 #ifdef QUEUE_DEBUG |
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290 printf("[BinaryHeap] Initial size of elements is %d nodes\n", BINARY_HEAP_BLOCKSIZE); |
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291 #endif |
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292 } |
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293 |
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294 // Because we don't want anyone else to bother with our defines |
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295 #undef BIN_HEAP_ARR |
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296 |
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297 /* |
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298 * Hash |
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299 */ |
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300 |
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301 void init_Hash(Hash* h, Hash_HashProc* hash, uint num_buckets) |
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302 { |
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303 /* Allocate space for the Hash, the buckets and the bucket flags */ |
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304 uint i; |
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305 |
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306 assert(h != NULL); |
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307 #ifdef HASH_DEBUG |
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308 debug("Allocated hash: %p", h); |
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309 #endif |
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310 h->hash = hash; |
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311 h->size = 0; |
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312 h->num_buckets = num_buckets; |
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313 h->buckets = (HashNode*)MallocT<byte>(num_buckets * (sizeof(*h->buckets) + sizeof(*h->buckets_in_use))); |
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314 #ifdef HASH_DEBUG |
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315 debug("Buckets = %p", h->buckets); |
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316 #endif |
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317 h->buckets_in_use = (bool*)(h->buckets + num_buckets); |
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318 for (i = 0; i < num_buckets; i++) h->buckets_in_use[i] = false; |
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319 } |
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320 |
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321 |
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322 void delete_Hash(Hash* h, bool free_values) |
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323 { |
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324 uint i; |
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325 |
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326 /* Iterate all buckets */ |
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327 for (i = 0; i < h->num_buckets; i++) { |
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328 if (h->buckets_in_use[i]) { |
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329 HashNode* node; |
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330 |
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331 /* Free the first value */ |
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332 if (free_values) free(h->buckets[i].value); |
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333 node = h->buckets[i].next; |
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334 while (node != NULL) { |
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335 HashNode* prev = node; |
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336 |
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337 node = node->next; |
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338 /* Free the value */ |
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339 if (free_values) free(prev->value); |
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340 /* Free the node */ |
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341 free(prev); |
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342 } |
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343 } |
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344 } |
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345 free(h->buckets); |
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346 /* No need to free buckets_in_use, it is always allocated in one |
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347 * malloc with buckets */ |
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348 #ifdef HASH_DEBUG |
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349 debug("Freeing Hash: %p", h); |
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350 #endif |
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351 } |
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352 |
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353 #ifdef HASH_STATS |
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354 static void stat_Hash(const Hash* h) |
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355 { |
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356 uint used_buckets = 0; |
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357 uint max_collision = 0; |
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358 uint max_usage = 0; |
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359 uint usage[200]; |
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360 uint i; |
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361 |
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362 for (i = 0; i < lengthof(usage); i++) usage[i] = 0; |
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363 for (i = 0; i < h->num_buckets; i++) { |
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364 uint collision = 0; |
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365 if (h->buckets_in_use[i]) { |
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366 const HashNode* node; |
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367 |
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368 used_buckets++; |
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369 for (node = &h->buckets[i]; node != NULL; node = node->next) collision++; |
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370 if (collision > max_collision) max_collision = collision; |
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371 } |
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372 if (collision >= lengthof(usage)) collision = lengthof(usage) - 1; |
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373 usage[collision]++; |
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374 if (collision > 0 && usage[collision] >= max_usage) { |
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375 max_usage = usage[collision]; |
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376 } |
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377 } |
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378 printf( |
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379 "---\n" |
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380 "Hash size: %d\n" |
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381 "Nodes used: %d\n" |
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382 "Non empty buckets: %d\n" |
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383 "Max collision: %d\n", |
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384 h->num_buckets, h->size, used_buckets, max_collision |
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385 ); |
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386 printf("{ "); |
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387 for (i = 0; i <= max_collision; i++) { |
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388 if (usage[i] > 0) { |
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389 printf("%d:%d ", i, usage[i]); |
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390 #if 0 |
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391 if (i > 0) { |
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392 uint j; |
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393 |
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394 for (j = 0; j < usage[i] * 160 / 800; j++) putchar('#'); |
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395 } |
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396 printf("\n"); |
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397 #endif |
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398 } |
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399 } |
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400 printf ("}\n"); |
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401 } |
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402 #endif |
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403 |
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404 void clear_Hash(Hash* h, bool free_values) |
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405 { |
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406 uint i; |
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407 |
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408 #ifdef HASH_STATS |
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409 if (h->size > 2000) stat_Hash(h); |
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410 #endif |
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411 |
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412 /* Iterate all buckets */ |
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413 for (i = 0; i < h->num_buckets; i++) { |
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414 if (h->buckets_in_use[i]) { |
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415 HashNode* node; |
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416 |
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417 h->buckets_in_use[i] = false; |
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418 /* Free the first value */ |
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419 if (free_values) free(h->buckets[i].value); |
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420 node = h->buckets[i].next; |
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421 while (node != NULL) { |
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422 HashNode* prev = node; |
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423 |
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424 node = node->next; |
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425 if (free_values) free(prev->value); |
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426 free(prev); |
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427 } |
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428 } |
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429 } |
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430 h->size = 0; |
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431 } |
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432 |
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433 /** Finds the node that that saves this key pair. If it is not |
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434 * found, returns NULL. If it is found, *prev is set to the |
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435 * node before the one found, or if the node found was the first in the bucket |
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436 * to NULL. If it is not found, *prev is set to the last HashNode in the |
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437 * bucket, or NULL if it is empty. prev can also be NULL, in which case it is |
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438 * not used for output. |
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439 */ |
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440 static HashNode* Hash_FindNode(const Hash* h, uint key1, uint key2, HashNode** prev_out) |
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441 { |
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442 uint hash = h->hash(key1, key2); |
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443 HashNode* result = NULL; |
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444 |
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445 #ifdef HASH_DEBUG |
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446 debug("Looking for %u, %u", key1, key2); |
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447 #endif |
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448 /* Check if the bucket is empty */ |
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449 if (!h->buckets_in_use[hash]) { |
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450 if (prev_out != NULL) *prev_out = NULL; |
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451 result = NULL; |
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452 /* Check the first node specially */ |
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453 } else if (h->buckets[hash].key1 == key1 && h->buckets[hash].key2 == key2) { |
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454 /* Save the value */ |
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455 result = h->buckets + hash; |
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456 if (prev_out != NULL) *prev_out = NULL; |
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457 #ifdef HASH_DEBUG |
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458 debug("Found in first node: %p", result); |
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459 #endif |
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460 /* Check all other nodes */ |
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461 } else { |
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462 HashNode* prev = h->buckets + hash; |
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463 HashNode* node; |
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464 |
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465 for (node = prev->next; node != NULL; node = node->next) { |
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466 if (node->key1 == key1 && node->key2 == key2) { |
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467 /* Found it */ |
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468 result = node; |
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469 #ifdef HASH_DEBUG |
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470 debug("Found in other node: %p", result); |
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471 #endif |
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472 break; |
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473 } |
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474 prev = node; |
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475 } |
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476 if (prev_out != NULL) *prev_out = prev; |
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477 } |
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478 #ifdef HASH_DEBUG |
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479 if (result == NULL) debug("Not found"); |
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480 #endif |
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481 return result; |
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482 } |
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483 |
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484 void* Hash_Delete(Hash* h, uint key1, uint key2) |
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485 { |
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486 void* result; |
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487 HashNode* prev; // Used as output var for below function call |
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488 HashNode* node = Hash_FindNode(h, key1, key2, &prev); |
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489 |
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490 if (node == NULL) { |
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491 /* not found */ |
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492 result = NULL; |
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493 } else if (prev == NULL) { |
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494 /* It is in the first node, we can't free that one, so we free |
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495 * the next one instead (if there is any)*/ |
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496 /* Save the value */ |
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497 result = node->value; |
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498 if (node->next != NULL) { |
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499 HashNode* next = node->next; |
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500 /* Copy the second to the first */ |
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501 *node = *next; |
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502 /* Free the second */ |
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503 #ifndef NOFREE |
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504 free(next); |
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505 #endif |
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506 } else { |
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507 /* This was the last in this bucket */ |
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508 /* Mark it as empty */ |
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509 uint hash = h->hash(key1, key2); |
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510 h->buckets_in_use[hash] = false; |
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511 } |
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512 } else { |
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513 /* It is in another node */ |
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514 /* Save the value */ |
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515 result = node->value; |
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516 /* Link previous and next nodes */ |
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517 prev->next = node->next; |
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518 /* Free the node */ |
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519 #ifndef NOFREE |
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520 free(node); |
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521 #endif |
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522 } |
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523 if (result != NULL) h->size--; |
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524 return result; |
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525 } |
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526 |
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527 |
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528 void* Hash_Set(Hash* h, uint key1, uint key2, void* value) |
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529 { |
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530 HashNode* prev; |
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531 HashNode* node = Hash_FindNode(h, key1, key2, &prev); |
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532 |
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533 if (node != NULL) { |
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534 /* Found it */ |
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535 void* result = node->value; |
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536 |
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537 node->value = value; |
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538 return result; |
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539 } |
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540 /* It is not yet present, let's add it */ |
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541 if (prev == NULL) { |
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542 /* The bucket is still empty */ |
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543 uint hash = h->hash(key1, key2); |
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544 h->buckets_in_use[hash] = true; |
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545 node = h->buckets + hash; |
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546 } else { |
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547 /* Add it after prev */ |
5609
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548 node = MallocT<HashNode>(1); |
5584
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549 prev->next = node; |
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550 } |
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551 node->next = NULL; |
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552 node->key1 = key1; |
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553 node->key2 = key2; |
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554 node->value = value; |
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555 h->size++; |
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556 return NULL; |
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557 } |
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558 |
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559 void* Hash_Get(const Hash* h, uint key1, uint key2) |
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560 { |
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561 HashNode* node = Hash_FindNode(h, key1, key2, NULL); |
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562 |
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563 #ifdef HASH_DEBUG |
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564 debug("Found node: %p", node); |
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565 #endif |
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566 return (node != NULL) ? node->value : NULL; |
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567 } |
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568 |
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569 uint Hash_Size(const Hash* h) |
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570 { |
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571 return h->size; |
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572 } |