Mercurial > hg > octave-shane > gnulib-hg
view lib/gl_xlist.h @ 15727:144db791c6fa
Ensure EBADF returns for socket functions on mingw.
* lib/accept.c (rpl_accept): Fail with error EBADF if the file
descriptor is invalid.
* lib/bind.c (rpl_bind): Likewise.
* lib/connect.c (rpl_connect): Likewise.
* lib/getpeername.c (rpl_getpeername): Likewise.
* lib/getsockname.c (rpl_getsockname): Likewise.
* lib/getsockopt.c (rpl_getsockopt): Likewise.
* lib/listen.c (rpl_listen): Likewise.
* lib/recv.c (rpl_recv): Likewise.
* lib/recvfrom.c (rpl_recvfrom): Likewise.
* lib/send.c (rpl_send): Likewise.
* lib/sendto.c (rpl_sendto): Likewise.
* lib/setsockopt.c (rpl_setsockopt): Likewise.
* lib/shutdown.c (rpl_shutdown): Likewise.
author | Bruno Haible <bruno@clisp.org> |
---|---|
date | Wed, 21 Sep 2011 00:20:59 +0200 |
parents | 97fc9a21a8fb |
children | 8250f2777afc |
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/* Abstract sequential list data type, with out-of-memory checking. Copyright (C) 2009-2011 Free Software Foundation, Inc. Written by Bruno Haible <bruno@clisp.org>, 2009. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef _GL_XLIST_H #define _GL_XLIST_H #include "gl_list.h" #include "xalloc.h" #ifdef __cplusplus extern "C" { #endif /* These functions are thin wrappers around the corresponding functions with _nx_ infix from gl_list.h. Upon out-of-memory, they invoke xalloc_die (), instead of returning an error indicator. */ extern gl_list_t gl_list_create_empty (gl_list_implementation_t implementation, gl_listelement_equals_fn equals_fn, gl_listelement_hashcode_fn hashcode_fn, gl_listelement_dispose_fn dispose_fn, bool allow_duplicates); extern gl_list_t gl_list_create (gl_list_implementation_t implementation, gl_listelement_equals_fn equals_fn, gl_listelement_hashcode_fn hashcode_fn, gl_listelement_dispose_fn dispose_fn, bool allow_duplicates, size_t count, const void **contents); extern void gl_list_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt); extern gl_list_node_t gl_list_set_at (gl_list_t list, size_t position, const void *elt); extern gl_list_node_t gl_list_add_first (gl_list_t list, const void *elt); extern gl_list_node_t gl_list_add_last (gl_list_t list, const void *elt); extern gl_list_node_t gl_list_add_before (gl_list_t list, gl_list_node_t node, const void *elt); extern gl_list_node_t gl_list_add_after (gl_list_t list, gl_list_node_t node, const void *elt); extern gl_list_node_t gl_list_add_at (gl_list_t list, size_t position, const void *elt); extern gl_list_node_t gl_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar, const void *elt); #if HAVE_INLINE # define gl_list_create_empty gl_list_create_empty_inline static inline gl_list_t gl_list_create_empty (gl_list_implementation_t implementation, gl_listelement_equals_fn equals_fn, gl_listelement_hashcode_fn hashcode_fn, gl_listelement_dispose_fn dispose_fn, bool allow_duplicates) { gl_list_t result = gl_list_nx_create_empty (implementation, equals_fn, hashcode_fn, dispose_fn, allow_duplicates); if (result == NULL) xalloc_die (); return result; } # define gl_list_create gl_list_create_inline static inline gl_list_t gl_list_create (gl_list_implementation_t implementation, gl_listelement_equals_fn equals_fn, gl_listelement_hashcode_fn hashcode_fn, gl_listelement_dispose_fn dispose_fn, bool allow_duplicates, size_t count, const void **contents) { gl_list_t result = gl_list_nx_create (implementation, equals_fn, hashcode_fn, dispose_fn, allow_duplicates, count, contents); if (result == NULL) xalloc_die (); return result; } # define gl_list_node_set_value gl_list_node_set_value_inline static inline void gl_list_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt) { int result = gl_list_node_nx_set_value (list, node, elt); if (result < 0) xalloc_die (); } # define gl_list_set_at gl_list_set_at_inline static inline gl_list_node_t gl_list_set_at (gl_list_t list, size_t position, const void *elt) { gl_list_node_t result = gl_list_nx_set_at (list, position, elt); if (result == NULL) xalloc_die (); return result; } # define gl_list_add_first gl_list_add_first_inline static inline gl_list_node_t gl_list_add_first (gl_list_t list, const void *elt) { gl_list_node_t result = gl_list_nx_add_first (list, elt); if (result == NULL) xalloc_die (); return result; } # define gl_list_add_last gl_list_add_last_inline static inline gl_list_node_t gl_list_add_last (gl_list_t list, const void *elt) { gl_list_node_t result = gl_list_nx_add_last (list, elt); if (result == NULL) xalloc_die (); return result; } # define gl_list_add_before gl_list_add_before_inline static inline gl_list_node_t gl_list_add_before (gl_list_t list, gl_list_node_t node, const void *elt) { gl_list_node_t result = gl_list_nx_add_before (list, node, elt); if (result == NULL) xalloc_die (); return result; } # define gl_list_add_after gl_list_add_after_inline static inline gl_list_node_t gl_list_add_after (gl_list_t list, gl_list_node_t node, const void *elt) { gl_list_node_t result = gl_list_nx_add_after (list, node, elt); if (result == NULL) xalloc_die (); return result; } # define gl_list_add_at gl_list_add_at_inline static inline gl_list_node_t gl_list_add_at (gl_list_t list, size_t position, const void *elt) { gl_list_node_t result = gl_list_nx_add_at (list, position, elt); if (result == NULL) xalloc_die (); return result; } # define gl_sortedlist_add gl_sortedlist_add_inline static inline gl_list_node_t gl_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar, const void *elt) { gl_list_node_t result = gl_sortedlist_nx_add (list, compar, elt); if (result == NULL) xalloc_die (); return result; } #endif #ifdef __cplusplus } #endif #endif /* _GL_XLIST_H */