Mercurial > hg > octave-nkf
view liboctave/dir-ops.h @ 15196:017f0b2e6933
rename gui directory to libgu
* libgui: Rename from gui.
* .hgsub (libgui/qterminal): Rename from gui/qterminal.
* Makefile.am (GUIDIR): Set to libgui instead of gui if
AMCOND_BUILD_GUI is true.
* configure.ac (AC_CONFIG_FILES): Update list for directory renaming.
* Makefile.am (.NOTPARALLEL): Delete.
List octave.html/index.html as the primary HTML target, not
octave.html.
(octave.html): New target for making the octave.html directory.
(octave.pdf): Depend on octave.dvi.
* images.awk: In generated rules for png files, depend on octave.html,
not octave.html/index.html.
* src/Makefile.am (OCTAVE_GUI_CPPFLAGS, OCTAVE_GUI_LIBS): Update for
directory renaming.
(CLEANFILES): Fix typo.
* fntests.m (src_tree): Use libinterp, not src.
author | John W. Eaton <jwe@octave.org> |
---|---|
date | Sat, 18 Aug 2012 18:10:09 -0400 |
parents | 72c96de7a403 |
children |
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/* Copyright (C) 1996-2012 John W. Eaton This file is part of Octave. Octave is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Octave is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Octave; see the file COPYING. If not, see <http://www.gnu.org/licenses/>. */ #if !defined (octave_dir_ops_h) #define octave_dir_ops_h 1 #include <string> #include "str-vec.h" class OCTAVE_API dir_entry { public: dir_entry (const std::string& n = std::string ()) : name (n), dir (0), fail (false), errmsg () { if (! name.empty ()) open (); } dir_entry (const dir_entry& d) : name (d.name), dir (d.dir), fail (d.fail), errmsg (d.errmsg) { } dir_entry& operator = (const dir_entry& d) { if (this != &d) { name = d.name; dir = d.dir; fail = d.fail; errmsg = d.errmsg; } return *this; } ~dir_entry (void) { close (); } bool open (const std::string& = std::string ()); string_vector read (void); void close (void); bool ok (void) const { return dir && ! fail; } operator bool () const { return ok (); } std::string error (void) const { return ok () ? std::string () : errmsg; } private: // Name of the directory. std::string name; // A pointer to the contents of the directory. We use void here to // avoid possible conflicts with the way some systems declare the // type DIR. void *dir; // TRUE means the open for this directory failed. bool fail; // If a failure occurs, this contains the system error text. std::string errmsg; }; #endif