view liboctave/dir-ops.h @ 15196:017f0b2e6933

rename gui directory to libgu * libgui: Rename from gui. * .hgsub (libgui/qterminal): Rename from gui/qterminal. * Makefile.am (GUIDIR): Set to libgui instead of gui if AMCOND_BUILD_GUI is true. * configure.ac (AC_CONFIG_FILES): Update list for directory renaming. * Makefile.am (.NOTPARALLEL): Delete. List octave.html/index.html as the primary HTML target, not octave.html. (octave.html): New target for making the octave.html directory. (octave.pdf): Depend on octave.dvi. * images.awk: In generated rules for png files, depend on octave.html, not octave.html/index.html. * src/Makefile.am (OCTAVE_GUI_CPPFLAGS, OCTAVE_GUI_LIBS): Update for directory renaming. (CLEANFILES): Fix typo. * fntests.m (src_tree): Use libinterp, not src.
author John W. Eaton <jwe@octave.org>
date Sat, 18 Aug 2012 18:10:09 -0400
parents 72c96de7a403
children
line wrap: on
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/*

Copyright (C) 1996-2012 John W. Eaton

This file is part of Octave.

Octave is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version.

Octave is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with Octave; see the file COPYING.  If not, see
<http://www.gnu.org/licenses/>.

*/

#if !defined (octave_dir_ops_h)
#define octave_dir_ops_h 1

#include <string>

#include "str-vec.h"

class
OCTAVE_API
dir_entry
{
public:

  dir_entry (const std::string& n = std::string ())
    : name (n), dir (0), fail (false), errmsg ()
    {
      if (! name.empty ())
        open ();
    }

  dir_entry (const dir_entry& d)
    : name (d.name), dir (d.dir), fail (d.fail), errmsg (d.errmsg) { }

  dir_entry& operator = (const dir_entry& d)
    {
      if (this != &d)
        {
          name = d.name;
          dir = d.dir;
          fail = d.fail;
          errmsg = d.errmsg;
        }

      return *this;
    }

  ~dir_entry (void) { close (); }

  bool open (const std::string& = std::string ());

  string_vector read (void);

  void close (void);

  bool ok (void) const { return dir && ! fail; }

  operator bool () const { return ok (); }

  std::string error (void) const { return ok () ? std::string () : errmsg; }

private:

  // Name of the directory.
  std::string name;

  // A pointer to the contents of the directory.  We use void here to
  // avoid possible conflicts with the way some systems declare the
  // type DIR.
  void *dir;

  // TRUE means the open for this directory failed.
  bool fail;

  // If a failure occurs, this contains the system error text.
  std::string errmsg;
};

#endif