view lib/gl_anytreehash_list2.h @ 7475:99b9b91e548c

Use HAVE_LONG_LONG_INT instead of HAVE_LONG_LONG.
author Bruno Haible <bruno@clisp.org>
date Wed, 11 Oct 2006 16:09:38 +0000
parents c9738ed4c499
children 238942284e2f
line wrap: on
line source

/* Sequential list data type implemented by a hash table with a binary tree.
   Copyright (C) 2006 Free Software Foundation, Inc.
   Written by Bruno Haible <bruno@clisp.org>, 2006.

   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2, or (at your option)
   any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software Foundation,
   Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.  */

/* Common code of gl_avltreehash_list.c and gl_rbtreehash_list.c.  */

static gl_list_node_t
gl_tree_search_from_to (gl_list_t list, size_t start_index, size_t end_index,
			const void *elt)
{
  if (!(start_index <= end_index
	&& end_index <= (list->root != NULL ? list->root->branch_size : 0)))
    /* Invalid arguments.  */
    abort ();
  {
    size_t hashcode =
      (list->base.hashcode_fn != NULL
       ? list->base.hashcode_fn (elt)
       : (size_t)(uintptr_t) elt);
    size_t bucket = hashcode % list->table_size;
    gl_listelement_equals_fn equals = list->base.equals_fn;
    gl_hash_entry_t entry;

    if (list->base.allow_duplicates)
      {
	for (entry = list->table[bucket]; entry != NULL; entry = entry->hash_next)
	  if (entry->hashcode == hashcode)
	    {
	      if (((struct gl_multiple_nodes *) entry)->magic == MULTIPLE_NODES_MAGIC)
		{
		  /* An entry representing multiple nodes.  */
		  gl_oset_t nodes = ((struct gl_multiple_nodes *) entry)->nodes;
		  /* The first node is interesting.  */
		  gl_list_node_t node = gl_oset_first (nodes);
		  if (equals != NULL ? equals (elt, node->value) : elt == node->value)
		    {
		      /* All nodes in the entry are equal to the given ELT.  */
		      if (start_index == 0)
			{
			  /* We have to return only the one at the minimal
			     position, and this is the first one in the ordered
			     set.  */
			  if (end_index == list->root->branch_size
			      || node_position (node) < end_index)
			    return node;
			}
		      else
			{
			  /* We have to return only the one at the minimal
			     position >= start_index.  */
			  const void *elt;
			  if (gl_oset_search_atleast (nodes,
						      compare_position_threshold,
						      (void *)(uintptr_t)start_index,
						      &elt))
			    {
			      node = (gl_list_node_t) elt;
			      if (end_index == list->root->branch_size
				  || node_position (node) < end_index)
				return node;
			    }
			}
		      break;
		    }
		}
	      else
		{
		  /* An entry representing a single node.  */
		  gl_list_node_t node = (struct gl_list_node_impl *) entry;
		  if (equals != NULL ? equals (elt, node->value) : elt == node->value)
		    {
		      bool position_in_bounds;
		      if (start_index == 0 && end_index == list->root->branch_size)
			position_in_bounds = true;
		      else
			{
			  size_t position = node_position (node);
			  position_in_bounds =
			    (position >= start_index && position < end_index);
			}
		      if (position_in_bounds)
			return node;
		      break;
		    }
		}
	    }
      }
    else
      {
	/* If no duplicates are allowed, multiple nodes are not needed.  */
	for (entry = list->table[bucket]; entry != NULL; entry = entry->hash_next)
	  if (entry->hashcode == hashcode)
	    {
	      gl_list_node_t node = (struct gl_list_node_impl *) entry;
	      if (equals != NULL ? equals (elt, node->value) : elt == node->value)
		{
		  bool position_in_bounds;
		  if (start_index == 0 && end_index == list->root->branch_size)
		    position_in_bounds = true;
		  else
		    {
		      size_t position = node_position (node);
		      position_in_bounds =
			(position >= start_index && position < end_index);
		    }
		  if (position_in_bounds)
		    return node;
		  break;
		}
	    }
      }

    return NULL;
  }
}

static size_t
gl_tree_indexof_from_to (gl_list_t list, size_t start_index, size_t end_index,
			 const void *elt)
{
  gl_list_node_t node =
    gl_tree_search_from_to (list, start_index, end_index, elt);

  if (node != NULL)
    return node_position (node);
  else
    return (size_t)(-1);
}

static void
gl_tree_list_free (gl_list_t list)
{
  if (list->base.allow_duplicates)
    {
      /* Free the ordered sets in the hash buckets.  */
      size_t i;

      for (i = list->table_size; i > 0; )
	{
	  gl_hash_entry_t entry = list->table[--i];

	  while (entry != NULL)
	    {
	      gl_hash_entry_t next = entry->hash_next;

	      if (((struct gl_multiple_nodes *) entry)->magic == MULTIPLE_NODES_MAGIC)
		{
		  gl_oset_t nodes = ((struct gl_multiple_nodes *) entry)->nodes;

		  gl_oset_free (nodes);
		  free (entry);
		}

	      entry = next;
	    }
	}
    }

  /* Iterate across all elements in post-order.  */
  {
    gl_list_node_t node = list->root;
    iterstack_t stack;
    iterstack_item_t *stack_ptr = &stack[0];

    for (;;)
      {
	/* Descend on left branch.  */
	for (;;)
	  {
	    if (node == NULL)
	      break;
	    stack_ptr->node = node;
	    stack_ptr->rightp = false;
	    node = node->left;
	    stack_ptr++;
	  }
	/* Climb up again.  */
	for (;;)
	  {
	    if (stack_ptr == &stack[0])
	      goto done_iterate;
	    stack_ptr--;
	    node = stack_ptr->node;
	    if (!stack_ptr->rightp)
	      break;
	    /* Free the current node.  */
	    free (node);
	  }
	/* Descend on right branch.  */
	stack_ptr->rightp = true;
	node = node->right;
	stack_ptr++;
      }
  }
 done_iterate:
  free (list->table);
  free (list);
}