Mercurial > hg > octave-kai > gnulib-hg
view lib/gl_anylinked_list2.h @ 7114:5b8becde9879
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author | Karl Berry <karl@freefriends.org> |
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date | Fri, 11 Aug 2006 08:19:37 +0000 |
parents | 8da38783b9e0 |
children | 3d5bd6899004 |
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/* Sequential list data type implemented by a linked list. Copyright (C) 2006 Free Software Foundation, Inc. Written by Bruno Haible <bruno@clisp.org>, 2006. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /* Common code of gl_linked_list.c and gl_linkedhash_list.c. */ /* If the symbol SIGNAL_SAFE_LIST is defined, the code is compiled in such a way that a gl_list_t data structure may be used from within a signal handler. The operations allowed in the signal handler are: gl_list_iterator, gl_list_iterator_next, gl_list_iterator_free. The list and node fields that are therefore accessed from the signal handler are: list->root, node->next, node->value. We are careful to make modifications to these fields only in an order that maintains the consistency of the list data structure at any moment, and we use 'volatile' assignments to prevent the compiler from reordering such assignments. */ #ifdef SIGNAL_SAFE_LIST # define ASYNCSAFE(type) *(volatile type *)& #else # define ASYNCSAFE(type) #endif /* -------------------------- gl_list_t Data Type -------------------------- */ static gl_list_t gl_linked_create_empty (gl_list_implementation_t implementation, gl_listelement_equals_fn equals_fn, gl_listelement_hashcode_fn hashcode_fn, bool allow_duplicates) { struct gl_list_impl *list = (struct gl_list_impl *) xmalloc (sizeof (struct gl_list_impl)); list->base.vtable = implementation; list->base.equals_fn = equals_fn; list->base.hashcode_fn = hashcode_fn; list->base.allow_duplicates = allow_duplicates; #if WITH_HASHTABLE list->table_size = 11; list->table = (gl_hash_entry_t *) xzalloc (list->table_size * sizeof (gl_hash_entry_t)); #endif list->root.next = &list->root; list->root.prev = &list->root; list->count = 0; return list; } static gl_list_t gl_linked_create (gl_list_implementation_t implementation, gl_listelement_equals_fn equals_fn, gl_listelement_hashcode_fn hashcode_fn, bool allow_duplicates, size_t count, const void **contents) { struct gl_list_impl *list = (struct gl_list_impl *) xmalloc (sizeof (struct gl_list_impl)); gl_list_node_t tail; list->base.vtable = implementation; list->base.equals_fn = equals_fn; list->base.hashcode_fn = hashcode_fn; list->base.allow_duplicates = allow_duplicates; #if WITH_HASHTABLE { size_t estimate = xsum (count, count / 2); /* 1.5 * count */ if (estimate < 10) estimate = 10; list->table_size = next_prime (estimate); list->table = (gl_hash_entry_t *) xzalloc (list->table_size * sizeof (gl_hash_entry_t)); } #endif list->count = count; tail = &list->root; for (; count > 0; contents++, count--) { gl_list_node_t node = (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl)); node->value = *contents; #if WITH_HASHTABLE node->h.hashcode = (list->base.hashcode_fn != NULL ? list->base.hashcode_fn (node->value) : (size_t)(uintptr_t) node->value); /* Add node to the hash table. */ add_to_bucket (list, node); #endif /* Add node to the list. */ node->prev = tail; tail->next = node; tail = node; } tail->next = &list->root; list->root.prev = tail; return list; } static size_t gl_linked_size (gl_list_t list) { return list->count; } static const void * gl_linked_node_value (gl_list_t list, gl_list_node_t node) { return node->value; } static gl_list_node_t gl_linked_next_node (gl_list_t list, gl_list_node_t node) { return (node->next != &list->root ? node->next : NULL); } static gl_list_node_t gl_linked_previous_node (gl_list_t list, gl_list_node_t node) { return (node->prev != &list->root ? node->prev : NULL); } static const void * gl_linked_get_at (gl_list_t list, size_t position) { size_t count = list->count; gl_list_node_t node; if (!(position < count)) /* Invalid argument. */ abort (); /* Here we know count > 0. */ if (position <= ((count - 1) / 2)) { node = list->root.next; for (; position > 0; position--) node = node->next; } else { position = count - 1 - position; node = list->root.prev; for (; position > 0; position--) node = node->prev; } return node->value; } static gl_list_node_t gl_linked_set_at (gl_list_t list, size_t position, const void *elt) { size_t count = list->count; gl_list_node_t node; if (!(position < count)) /* Invalid argument. */ abort (); /* Here we know count > 0. */ if (position <= ((count - 1) / 2)) { node = list->root.next; for (; position > 0; position--) node = node->next; } else { position = count - 1 - position; node = list->root.prev; for (; position > 0; position--) node = node->prev; } #if WITH_HASHTABLE if (elt != node->value) { size_t new_hashcode = (list->base.hashcode_fn != NULL ? list->base.hashcode_fn (elt) : (size_t)(uintptr_t) elt); if (new_hashcode != node->h.hashcode) { remove_from_bucket (list, node); node->value = elt; node->h.hashcode = new_hashcode; add_to_bucket (list, node); } else node->value = elt; } #else node->value = elt; #endif return node; } static gl_list_node_t gl_linked_search (gl_list_t list, const void *elt) { #if WITH_HASHTABLE size_t hashcode = (list->base.hashcode_fn != NULL ? list->base.hashcode_fn (elt) : (size_t)(uintptr_t) elt); size_t index = hashcode % list->table_size; gl_listelement_equals_fn equals = list->base.equals_fn; if (!list->base.allow_duplicates) { /* Look for the first match in the hash bucket. */ gl_list_node_t node; for (node = (gl_list_node_t) list->table[index]; node != NULL; node = (gl_list_node_t) node->h.hash_next) if (node->h.hashcode == hashcode && (equals != NULL ? equals (elt, node->value) : elt == node->value)) return node; return NULL; } else { /* Look whether there is more than one match in the hash bucket. */ bool multiple_matches = false; gl_list_node_t first_match = NULL; gl_list_node_t node; for (node = (gl_list_node_t) list->table[index]; node != NULL; node = (gl_list_node_t) node->h.hash_next) if (node->h.hashcode == hashcode && (equals != NULL ? equals (elt, node->value) : elt == node->value)) { if (first_match == NULL) first_match = node; else { multiple_matches = true; break; } } if (!multiple_matches) return first_match; else { /* We need the match with the smallest index. But we don't have a fast mapping node -> index. So we have to walk the list. */ for (node = list->root.next; node != &list->root; node = node->next) if (node->h.hashcode == hashcode && (equals != NULL ? equals (elt, node->value) : elt == node->value)) return node; /* We know there are at least two matches. */ abort (); } } #else gl_listelement_equals_fn equals = list->base.equals_fn; gl_list_node_t node; if (equals != NULL) { for (node = list->root.next; node != &list->root; node = node->next) if (equals (elt, node->value)) return node; } else { for (node = list->root.next; node != &list->root; node = node->next) if (elt == node->value) return node; } return NULL; #endif } static size_t gl_linked_indexof (gl_list_t list, const void *elt) { #if WITH_HASHTABLE /* Here the hash table doesn't help much. It only allows us to minimize the number of equals() calls, by looking up first the node and then its index. */ size_t hashcode = (list->base.hashcode_fn != NULL ? list->base.hashcode_fn (elt) : (size_t)(uintptr_t) elt); size_t index = hashcode % list->table_size; gl_listelement_equals_fn equals = list->base.equals_fn; gl_list_node_t node; /* First step: Look up the node. */ if (!list->base.allow_duplicates) { /* Look for the first match in the hash bucket. */ for (node = (gl_list_node_t) list->table[index]; node != NULL; node = (gl_list_node_t) node->h.hash_next) if (node->h.hashcode == hashcode && (equals != NULL ? equals (elt, node->value) : elt == node->value)) break; } else { /* Look whether there is more than one match in the hash bucket. */ bool multiple_matches = false; gl_list_node_t first_match = NULL; for (node = (gl_list_node_t) list->table[index]; node != NULL; node = (gl_list_node_t) node->h.hash_next) if (node->h.hashcode == hashcode && (equals != NULL ? equals (elt, node->value) : elt == node->value)) { if (first_match == NULL) first_match = node; else { multiple_matches = true; break; } } if (multiple_matches) { /* We need the match with the smallest index. But we don't have a fast mapping node -> index. So we have to walk the list. */ size_t index; for (node = list->root.next, index = 0; node != &list->root; node = node->next, index++) if (node->h.hashcode == hashcode && (equals != NULL ? equals (elt, node->value) : elt == node->value)) return index; /* We know there are at least two matches. */ abort (); } node = first_match; } /* Second step: Look up the index of the node. */ if (node == NULL) return (size_t)(-1); else { size_t index = 0; for (; node->prev != &list->root; node = node->prev) index++; return index; } #else gl_listelement_equals_fn equals = list->base.equals_fn; gl_list_node_t node; if (equals != NULL) { size_t index; for (node = list->root.next, index = 0; node != &list->root; node = node->next, index++) if (equals (elt, node->value)) return index; } else { size_t index; for (node = list->root.next, index = 0; node != &list->root; node = node->next, index++) if (elt == node->value) return index; } return (size_t)(-1); #endif } static gl_list_node_t gl_linked_add_first (gl_list_t list, const void *elt) { gl_list_node_t node = (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl)); ASYNCSAFE(const void *) node->value = elt; #if WITH_HASHTABLE node->h.hashcode = (list->base.hashcode_fn != NULL ? list->base.hashcode_fn (node->value) : (size_t)(uintptr_t) node->value); /* Add node to the hash table. */ add_to_bucket (list, node); #endif /* Add node to the list. */ node->prev = &list->root; ASYNCSAFE(gl_list_node_t) node->next = list->root.next; node->next->prev = node; ASYNCSAFE(gl_list_node_t) list->root.next = node; list->count++; #if WITH_HASHTABLE hash_resize_after_add (list); #endif return node; } static gl_list_node_t gl_linked_add_last (gl_list_t list, const void *elt) { gl_list_node_t node = (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl)); ASYNCSAFE(const void *) node->value = elt; #if WITH_HASHTABLE node->h.hashcode = (list->base.hashcode_fn != NULL ? list->base.hashcode_fn (node->value) : (size_t)(uintptr_t) node->value); /* Add node to the hash table. */ add_to_bucket (list, node); #endif /* Add node to the list. */ ASYNCSAFE(gl_list_node_t) node->next = &list->root; node->prev = list->root.prev; ASYNCSAFE(gl_list_node_t) node->prev->next = node; list->root.prev = node; list->count++; #if WITH_HASHTABLE hash_resize_after_add (list); #endif return node; } static gl_list_node_t gl_linked_add_before (gl_list_t list, gl_list_node_t node, const void *elt) { gl_list_node_t new_node = (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl)); ASYNCSAFE(const void *) new_node->value = elt; #if WITH_HASHTABLE new_node->h.hashcode = (list->base.hashcode_fn != NULL ? list->base.hashcode_fn (new_node->value) : (size_t)(uintptr_t) new_node->value); /* Add new_node to the hash table. */ add_to_bucket (list, new_node); #endif /* Add new_node to the list. */ ASYNCSAFE(gl_list_node_t) new_node->next = node; new_node->prev = node->prev; ASYNCSAFE(gl_list_node_t) new_node->prev->next = new_node; node->prev = new_node; list->count++; #if WITH_HASHTABLE hash_resize_after_add (list); #endif return new_node; } static gl_list_node_t gl_linked_add_after (gl_list_t list, gl_list_node_t node, const void *elt) { gl_list_node_t new_node = (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl)); ASYNCSAFE(const void *) new_node->value = elt; #if WITH_HASHTABLE new_node->h.hashcode = (list->base.hashcode_fn != NULL ? list->base.hashcode_fn (new_node->value) : (size_t)(uintptr_t) new_node->value); /* Add new_node to the hash table. */ add_to_bucket (list, new_node); #endif /* Add new_node to the list. */ new_node->prev = node; ASYNCSAFE(gl_list_node_t) new_node->next = node->next; new_node->next->prev = new_node; ASYNCSAFE(gl_list_node_t) node->next = new_node; list->count++; #if WITH_HASHTABLE hash_resize_after_add (list); #endif return new_node; } static gl_list_node_t gl_linked_add_at (gl_list_t list, size_t position, const void *elt) { size_t count = list->count; gl_list_node_t new_node; if (!(position <= count)) /* Invalid argument. */ abort (); new_node = (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl)); ASYNCSAFE(const void *) new_node->value = elt; #if WITH_HASHTABLE new_node->h.hashcode = (list->base.hashcode_fn != NULL ? list->base.hashcode_fn (new_node->value) : (size_t)(uintptr_t) new_node->value); /* Add new_node to the hash table. */ add_to_bucket (list, new_node); #endif /* Add new_node to the list. */ if (position <= (count / 2)) { gl_list_node_t node; node = &list->root; for (; position > 0; position--) node = node->next; new_node->prev = node; ASYNCSAFE(gl_list_node_t) new_node->next = node->next; new_node->next->prev = new_node; ASYNCSAFE(gl_list_node_t) node->next = new_node; } else { gl_list_node_t node; position = count - position; node = &list->root; for (; position > 0; position--) node = node->prev; ASYNCSAFE(gl_list_node_t) new_node->next = node; new_node->prev = node->prev; ASYNCSAFE(gl_list_node_t) new_node->prev->next = new_node; node->prev = new_node; } list->count++; #if WITH_HASHTABLE hash_resize_after_add (list); #endif return new_node; } static bool gl_linked_remove_node (gl_list_t list, gl_list_node_t node) { gl_list_node_t prev; gl_list_node_t next; #if WITH_HASHTABLE /* Remove node from the hash table. */ remove_from_bucket (list, node); #endif /* Remove node from the list. */ prev = node->prev; next = node->next; ASYNCSAFE(gl_list_node_t) prev->next = next; next->prev = prev; list->count--; free (node); return true; } static bool gl_linked_remove_at (gl_list_t list, size_t position) { size_t count = list->count; gl_list_node_t removed_node; if (!(position < count)) /* Invalid argument. */ abort (); /* Here we know count > 0. */ if (position <= ((count - 1) / 2)) { gl_list_node_t node; gl_list_node_t after_removed; node = &list->root; for (; position > 0; position--) node = node->next; removed_node = node->next; after_removed = node->next->next; ASYNCSAFE(gl_list_node_t) node->next = after_removed; after_removed->prev = node; } else { gl_list_node_t node; gl_list_node_t before_removed; position = count - 1 - position; node = &list->root; for (; position > 0; position--) node = node->prev; removed_node = node->prev; before_removed = node->prev->prev; node->prev = before_removed; ASYNCSAFE(gl_list_node_t) before_removed->next = node; } #if WITH_HASHTABLE remove_from_bucket (list, removed_node); #endif list->count--; free (removed_node); return true; } static bool gl_linked_remove (gl_list_t list, const void *elt) { gl_list_node_t node = gl_linked_search (list, elt); if (node != NULL) return gl_linked_remove_node (list, node); else return false; } static void gl_linked_list_free (gl_list_t list) { gl_list_node_t node; for (node = list->root.next; node != &list->root; ) { gl_list_node_t next = node->next; free (node); node = next; } #if WITH_HASHTABLE free (list->table); #endif free (list); } /* --------------------- gl_list_iterator_t Data Type --------------------- */ static gl_list_iterator_t gl_linked_iterator (gl_list_t list) { gl_list_iterator_t result; result.vtable = list->base.vtable; result.list = list; result.p = list->root.next; result.q = &list->root; return result; } static gl_list_iterator_t gl_linked_iterator_from_to (gl_list_t list, size_t start_index, size_t end_index) { gl_list_iterator_t result; size_t n1, n2, n3; if (!(start_index <= end_index && end_index <= list->count)) /* Invalid arguments. */ abort (); result.vtable = list->base.vtable; result.list = list; n1 = start_index; n2 = end_index - start_index; n3 = list->count - end_index; /* Find the maximum among n1, n2, n3, so as to reduce the number of loop iterations to n1 + n2 + n3 - max(n1,n2,n3). */ if (n1 > n2 && n1 > n3) { /* n1 is the maximum, use n2 and n3. */ gl_list_node_t node; size_t i; node = &list->root; for (i = n3; i > 0; i--) node = node->prev; result.q = node; for (i = n2; i > 0; i--) node = node->prev; result.p = node; } else if (n2 > n3) { /* n2 is the maximum, use n1 and n3. */ gl_list_node_t node; size_t i; node = list->root.next; for (i = n1; i > 0; i--) node = node->next; result.p = node; node = &list->root; for (i = n3; i > 0; i--) node = node->prev; result.q = node; } else { /* n3 is the maximum, use n1 and n2. */ gl_list_node_t node; size_t i; node = list->root.next; for (i = n1; i > 0; i--) node = node->next; result.p = node; for (i = n2; i > 0; i--) node = node->next; result.q = node; } return result; } static bool gl_linked_iterator_next (gl_list_iterator_t *iterator, const void **eltp, gl_list_node_t *nodep) { if (iterator->p != iterator->q) { gl_list_node_t node = (gl_list_node_t) iterator->p; *eltp = node->value; if (nodep != NULL) *nodep = node; iterator->p = node->next; return true; } else return false; } static void gl_linked_iterator_free (gl_list_iterator_t *iterator) { } /* ---------------------- Sorted gl_list_t Data Type ---------------------- */ static gl_list_node_t gl_linked_sortedlist_search (gl_list_t list, gl_listelement_compar_fn compar, const void *elt) { gl_list_node_t node; for (node = list->root.next; node != &list->root; node = node->next) { int cmp = compar (node->value, elt); if (cmp > 0) break; if (cmp == 0) return node; } return NULL; } static size_t gl_linked_sortedlist_indexof (gl_list_t list, gl_listelement_compar_fn compar, const void *elt) { gl_list_node_t node; size_t index; for (node = list->root.next, index = 0; node != &list->root; node = node->next, index++) { int cmp = compar (node->value, elt); if (cmp > 0) break; if (cmp == 0) return index; } return (size_t)(-1); } static gl_list_node_t gl_linked_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar, const void *elt) { gl_list_node_t node; for (node = list->root.next; node != &list->root; node = node->next) if (compar (node->value, elt) >= 0) return gl_linked_add_before (list, node, elt); return gl_linked_add_last (list, elt); } static bool gl_linked_sortedlist_remove (gl_list_t list, gl_listelement_compar_fn compar, const void *elt) { gl_list_node_t node; for (node = list->root.next; node != &list->root; node = node->next) { int cmp = compar (node->value, elt); if (cmp > 0) break; if (cmp == 0) return gl_linked_remove_node (list, node); } return false; }