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view src/leveldb/util/arena.h @ 3634:98b459278ba3 draft
Import LevelDB 1.5, it will be used for the transaction database.
author | Mike Hearn <hearn@google.com> |
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date | Mon, 25 Jun 2012 11:17:22 +0200 |
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #ifndef STORAGE_LEVELDB_UTIL_ARENA_H_ #define STORAGE_LEVELDB_UTIL_ARENA_H_ #include <cstddef> #include <vector> #include <assert.h> #include <stdint.h> namespace leveldb { class Arena { public: Arena(); ~Arena(); // Return a pointer to a newly allocated memory block of "bytes" bytes. char* Allocate(size_t bytes); // Allocate memory with the normal alignment guarantees provided by malloc char* AllocateAligned(size_t bytes); // Returns an estimate of the total memory usage of data allocated // by the arena (including space allocated but not yet used for user // allocations). size_t MemoryUsage() const { return blocks_memory_ + blocks_.capacity() * sizeof(char*); } private: char* AllocateFallback(size_t bytes); char* AllocateNewBlock(size_t block_bytes); // Allocation state char* alloc_ptr_; size_t alloc_bytes_remaining_; // Array of new[] allocated memory blocks std::vector<char*> blocks_; // Bytes of memory in blocks allocated so far size_t blocks_memory_; // No copying allowed Arena(const Arena&); void operator=(const Arena&); }; inline char* Arena::Allocate(size_t bytes) { // The semantics of what to return are a bit messy if we allow // 0-byte allocations, so we disallow them here (we don't need // them for our internal use). assert(bytes > 0); if (bytes <= alloc_bytes_remaining_) { char* result = alloc_ptr_; alloc_ptr_ += bytes; alloc_bytes_remaining_ -= bytes; return result; } return AllocateFallback(bytes); } } // namespace leveldb #endif // STORAGE_LEVELDB_UTIL_ARENA_H_