diff src/leveldb/util/random.h @ 3634:98b459278ba3 draft

Import LevelDB 1.5, it will be used for the transaction database.
author Mike Hearn <hearn@google.com>
date Mon, 25 Jun 2012 11:17:22 +0200
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+// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file. See the AUTHORS file for names of contributors.
+
+#ifndef STORAGE_LEVELDB_UTIL_RANDOM_H_
+#define STORAGE_LEVELDB_UTIL_RANDOM_H_
+
+#include <stdint.h>
+
+namespace leveldb {
+
+// A very simple random number generator.  Not especially good at
+// generating truly random bits, but good enough for our needs in this
+// package.
+class Random {
+ private:
+  uint32_t seed_;
+ public:
+  explicit Random(uint32_t s) : seed_(s & 0x7fffffffu) { }
+  uint32_t Next() {
+    static const uint32_t M = 2147483647L;   // 2^31-1
+    static const uint64_t A = 16807;  // bits 14, 8, 7, 5, 2, 1, 0
+    // We are computing
+    //       seed_ = (seed_ * A) % M,    where M = 2^31-1
+    //
+    // seed_ must not be zero or M, or else all subsequent computed values
+    // will be zero or M respectively.  For all other values, seed_ will end
+    // up cycling through every number in [1,M-1]
+    uint64_t product = seed_ * A;
+
+    // Compute (product % M) using the fact that ((x << 31) % M) == x.
+    seed_ = static_cast<uint32_t>((product >> 31) + (product & M));
+    // The first reduction may overflow by 1 bit, so we may need to
+    // repeat.  mod == M is not possible; using > allows the faster
+    // sign-bit-based test.
+    if (seed_ > M) {
+      seed_ -= M;
+    }
+    return seed_;
+  }
+  // Returns a uniformly distributed value in the range [0..n-1]
+  // REQUIRES: n > 0
+  uint32_t Uniform(int n) { return Next() % n; }
+
+  // Randomly returns true ~"1/n" of the time, and false otherwise.
+  // REQUIRES: n > 0
+  bool OneIn(int n) { return (Next() % n) == 0; }
+
+  // Skewed: pick "base" uniformly from range [0,max_log] and then
+  // return "base" random bits.  The effect is to pick a number in the
+  // range [0,2^max_log-1] with exponential bias towards smaller numbers.
+  uint32_t Skewed(int max_log) {
+    return Uniform(1 << Uniform(max_log + 1));
+  }
+};
+
+}  // namespace leveldb
+
+#endif  // STORAGE_LEVELDB_UTIL_RANDOM_H_